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Kévin BergèsKB

Kévin Bergès

Senior C++ Developer | Multithreading, Systems

€600/day
Chambéry, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Kévin

Senior C++ developer with 7 years of experience in high-constraint environments: defense systems, critical industrial software, then game engine architecture on Unreal Engine 5.

My core expertise: modern C++ (C++17/20) with a specialization in multi-thread programming — design of safe concurrent systems, low-level optimization, fine-grained memory management. I tackle issues where mastery of the language truly makes a difference.

I work remotely, on short and targeted missions. Available 2 days a week for high technical impact interventions: code audits, performance optimization, occasional support on complex C++ topics.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Freelance
    Senior C++ / Unreal Engine Developer – Game Project Development
    October 2024 - Today (1 year and 8 months)
    73000 Chambéry, France
    Development of a complete video game project on Unreal Engine 5 (C++), with a focus on systems architecture and pipeline tooling.
    Designed exportable and reusable C++ UE5 modules across projects. Developed Editor Tools: custom widgets, production workflow automation, editing helpers.
    Published a plugin on the Fab Marketplace ("Hoard: coin stack").
    Standard C++ code (C++17/20) designed outside of UE contexts to ensure portability and stability. Architectural rigor inherited from constrained environments (defense, industrial software).
    Unreal Engine plugin Unreal Engine 5 C++20
  • TagG Informatique
    Software Developer
    IMPORT AND EXPORT
    May 2022 - September 2024 (2 years and 4 months)
    Albens, France
    Development and maintenance of industrial high-speed printing software (mass customization: mailings, customer letters).
    Designed an ultra-stable SQLite persistence layer (RAII) with local automatic backup and crash recovery — virtually no data loss possible, even in case of abrupt interruption.
    Developed a proprietary backward-compatible serialization format: multiple software versions coexist on the same files without compatibility issues.
    Refactoring lead for complex modules, delivered with structured documentation — consistently positive feedback from subsequent teams.
    Implemented multithreaded features in modern C++ (C++17/20) for performance and stability. Contributed to the preview GUI and the overall production pipeline.
  • Groupe SII
    Systems Development Engineer
    September 2019 - April 2022 (2 years and 7 months)
    Bourges, France
    Software development in a defense environment with strict regulatory constraints (C, C++, RTOS).
    Integration testing, validation, and technical documentation for real-time embedded systems. Bug fixing on complex codebases.
    Documentary rigor instilled by defense sector requirements: strict specifications, traceability, delivery quality.

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Education

  • Master 2 (M2)
    Université Claude Bernard Lyon 1
    2019
    Master 2 (M2)

Skill set

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