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Karim GuennounKG

Karim Guennoun

XR Developer / Unity - Unreal Consultant

€500/day
1 project
Paris, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Karim

Passionate about VR and with over 16 years of experience, I develop and design immersive experiences inVirtual, Mixed, and Augmented Reality (XR)for various sectors such as industry, serious games, training, and video games.

With avery strong capacity for listening and communicationandspecialized in UX Design**, I am a developer capable of combining technical expertise with a deep understanding of user needs. **This allows me to deliver high-quality, immediately usable projects on time.


đź’ˇ MY EXPERTISEđź’ˇ

- **XR Development**: Unity, Unreal, Meta Quest, Pico, HTC Vive, Android, OpenXR, MRTK, XR Interaction, .NET, C#

- **UX Design**: Optimization of ergonomics to ensure an intuitive, fluid, and captivating experience (Certification “UX Design for VR and AR”, The Interaction Design Foundation)

- **Haptics and 3D sound**: Integration of sensory feedback for increased immersion

- **Project Management**: Ability to lead and coordinate multidisciplinary teams while respecting deadlines and budgets

- **Consultant and Trainer**: I share my expertise with future talents and professionals in fields such as XR development and UX


🎯 KEY PROJECTS🎯

- **IKEA**: Development of the first kitchen simulator “Ikea VR Experience”, a significant step in IKEA's VR adoption

- **Dassault Systèmes**: Design of a diving suit simulator for an underwater archaeological mission, which led to the creation of a documentary

- **Arab World Institute Museum**: “THE ENEMY”, a multi-user VR museum project in large spaces

- **AFPA**: Creation of a serious game for vocational training

👉CONTACT MEfor an initial discussion, I would be delighted to learn more about your needs to evaluate the potential for collaboration together.
  • Arabic

    Basic

  • Spanish

    Fluent

  • Japanese

    Basic

  • Indonesian

    Basic

  • English

    Fluent

  • French

    Native or bilingual

Can work on-site
Paris (up to 50km), Paris (up to 50km), Nantes (up to 50km), Lyon (up to 50km), Marseille (up to 50km)

Experience

  • sView
    Design and development of a VR tool for monitoring and motivating cycling exercise
    HEALTH AND WELLNESS
    January 2023 - March 2023 (3 months)
    Paris, France
    I designed and developed aVR applicationthat tracks users' movements during cycling exercises, with the **goal of encouraging them to stay active**.

    **Accomplishment**: Creation of a motivating and intuitive UX, offering real-time feedback on movements to optimize the user experience and improve performance tracking in VR.
  • Chafik Studio
    Design and development of demonstrators for luxury retail
    LUXURY GOODS
    March 2022 - July 2024 (2 years and 5 months)
    Paris, France
    Creation and management of high-end immersive experiences for luxury brands using innovative XR solutions

    🏆 **Accomplishments**: Development of a Metaverse standard for the luxury industry | Presentation at Vivatech 2023 | Ranked 7th most innovative company in France (Les Échos 2023).
    • Management of a team of 10 people: developers, 2D/3D artists, animators, VFX artists, technical artists, and game designers.
    • Design and delivery of XR projects for luxury brands, using Unreal Engine and Unity, with a strong focus on performance and innovation.
    • Active contribution to UX design and interaction systems, creating engaging and impactful immersive experiences.
    Project Management Team Management Recruitment UnrealEngine Unity 3D Retail User Experience (UX)
  • Manzalab
    VR Developer
    EDUCATION AND E-LEARNING
    November 2020 - March 2021 (5 months)
    Paris, France
    VR to mobile and VR headset porting (solo projects)
    I ported a mobile training application to VR headsets, adapting interactions and functionalities to offer a quality immersive experience. I also ported a VR training application to iPad and iPhone, optimizing ergonomics and offering adapted functionalities while respecting the existing software architecture.

    Cross-platform development (team project, Agile methodology)
    In an Agile production team, I contributed to the development of interactions for a multi-user, multi-platform training platform in the hospitality sector. I adjusted the UX to ensure a smooth transition between VR and mobile, while developing robust features in line with the specifications.
    Unity 3D Mobile Development Xcode User Experience (UX) C#

Reviews

5.0

Out of 1 rating

GwendalG

Gwendal

NextMind

Reviewed on 3/21/2020

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Education

  • Engineering Degree
    University of Technology of Compiègne (UTC)
    2006
    Diplome ingénieur en mécanique
  • Minor in Philosophy, Technology, and Cognition
    University of Technology of Compiègne (UTC)
    2006
    Eléments scientifiques, philosophiques et pratiques pour comprendre la manière dont les technologies transforment nos façons de penser, de percevoir, de raisonner, d’agir et d’interagir.

Skill set

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