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Julien RoccaJR

Julien Rocca

Game designer / Producer / Trainer / Graphic designer

€300/day
Paris, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Julien

Production Director at Story Bird Studio, responsible for planning, managing, and delivering projects (video games, interactive experiences, apps, and web) with a constant focus on quality, meeting deadlines, and managing scope: I offer my expertise based on my availability.

**Production Management**: defining schedules, milestones, priorities, task tracking, risk management, arbitration, and reporting.



**Multi-team Coordination**: interface between management, game design, development, art, QA, and partners; organizing rituals (kick-off, sprint reviews, validations).



**Game Design Quality & Coherence**: writing/reviewing/validating GD, player experience control, balance, system clarity, tuning, feedback loops, and iteration tracking.



**Vendor & Partner Studio Management**: selection, briefing, contracting/scoping, production monitoring, validations, integration, and quality control of deliverables.



**Operational Contribution**: occasional asset creation (graphics/art direction as needed), supporting the team on critical or urgent tasks.



**Process & Quality**: implementing/optimizing pipelines, acceptance criteria, delivery standards, build management, and continuous improvement.
  • French

    Native or bilingual

Can work on-site
Paris (up to 50km)

Experience

  • Story Bird Studio
    Game Director
    VIDEO GAMES AND ANIMATION
    September 2022 - Today (3 years and 10 months)
    Tours, France
    Production Director at Story Bird Studio, responsible for planning, managing, and delivering projects (video games, interactive experiences, apps, and web) with a constant focus on quality, meeting deadlines, and managing scope.

    Production Management: defining schedules, milestones, priorities, task tracking, risk management, arbitration, and reporting.

    Multi-team Coordination: interface between management, game design, development, art, QA, and partners; organizing rituals (kick-off, sprint reviews, validations).

    Game Design Quality & Coherence: reviewing/validating GD on certain titles, player experience control, balance, system clarity, tuning, feedback loops, and iteration tracking.

    Vendor & Partner Studio Management: selection, briefing, contracting/scoping, production monitoring, validations, integration, and quality control of deliverables.

    Operational Contribution: occasional asset creation (graphics/art direction as needed), supporting the team on critical or urgent tasks.

    Process & Quality: implementing/optimizing pipelines, acceptance criteria, delivery standards, build management, and continuous improvement.
    Graphics Game Design Project Management Producer Illustration
  • ÉCOLE BRASSART
    Specialized Teacher
    January 2023 - Today (3 years and 6 months)
    Paris, France
    Lecturer for GD1 students in Game Design / Level Design, notions of production management at Brassart Paris school.
  • e-artsup
    Teacher
    January 2023 - Today (3 years and 6 months)
    Tours, France
    Lecturer for GD1, 2, and 3 students in the following subjects:
    - Game Design
    - Level Design
    - Video Game History
    - Production Management

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Education

  • Robert Schumann High School

Skill set

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