About Julien
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Experience
- Icarus Media DigitalProduct EngineerSOFTWARE PUBLISHINGOctober 2024 - Today (1 year and 8 months)Dubaï, United Arab EmiratesIn-depth involvement in 5 active SaaS projects, from the validation phase to mature products with thousands of users. Each project brings its own stack, its own challenges, its own level of maturity.The role goes far beyond development: participation in product decisions, A/B test analysis, roadmap contribution, challenging specifications. On the technical side, full-stack involvement in Next.js, Laravel, and Vue.js, front and back as needed.Extensive use of AI tools (Claude Code, Cursor, Gemini) as true velocity multipliers: faster exploration, better quality maintained across multiple projects simultaneously, focus on high-value-added decisions. ⚡
- ClubNextJS DeveloperSOCIAL NETWORKSJune 2022 - September 2023 (1 year and 3 months)San Francisco, United StatesDevelopment of features for a US social network in a fast-paced environment: short cycles, continuous integration, frequent deployments. High standards for code quality and velocity.Implementation and analysis of A/B tests to optimize user engagement and retention.Direct collaboration with product teams to translate data signals into concrete implementation decisions.
- MohaReact Native / ReactJS DeveloperHEALTH AND WELLNESSDecember 2021 - June 2022 (6 months)Lille, FranceTaking over and stabilizing a mobile project in the health/wellness sector. Refactoring, integration of a new design system, development of new features (rewards system, user dashboard).Environment with strong UX constraints related to the medical field, requiring particular attention to the quality of the user experience.
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Education
- Expert in Information TechnologyEpitech Lille2022Formation par le projet à Epitech : pas de cours magistraux, uniquement de la pratique. Deux ans de C pur pour construire des bases solides, shell, fonctions système, librairies bas niveau, jeux complets. Une façon d'apprendre à résoudre des problèmes sans filet, qui forge une vraie rigueur technique. En deuxième année, C++, réseau, projets en équipe avec des contraintes réelles de rendu et de qualité: réalisation de jeux plus poussés, Bomberman en 3D, gestion de la communication réseau en C. La suite naturelle a été une spécialisation web et mobile, avec React et React Native comme technos principales. C'est là que tout s'est accéléré, entre les projets perso lancés en parallèle et les premières missions freelance dès la 2ème année.