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Julien DelampleJD

Julien Delample

Unity Developer

€400/day
Moulins, FR
8-15 years

Average response time: 2 hours

Freelancer profile translated to English.
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About Julien

Computer engineer specializing in video game development with over 15 years of professional experience, including over 10 years in the game industry.

Numerous projects have allowed me to master many aspects of video game development: C# programming, cross-platform Unity development (PC, Mobile, Web, VR/AR), game and level design.

I particularly master multiplayer game development and can use Photon Fusion or Photon Quantum depending on the project. I also know how to create interfaces to communicate with a backend like Playfab.

As Lead Developer, I have directed the technical development of several complex projects. My role was to ensure the architecture, production pipeline, and team management.
  • French

    Native or bilingual

  • English

    Conversational

Can work on-site
Moulins (up to 50km)

Experience

  • Exkee
    Unity Lead Developer
    VIDEO GAMES AND ANIMATION
    March 2022 - July 2025 (3 years and 4 months)
    Marseille, France
    For nearly four years at Exkee, I held a key role, often as Lead Developer, on a diverse range of innovative projects. I was responsible for technical architecture, team management, and the delivery of complex multiplayer games and specialized applications.

    Technical direction and Unity development on PC/iOS/Android/VR/Web. Multiplayer expertise (Photon Fusion/Quantum) and backend services (Playfab).
    Unity 3D Multiplayer C# Project Management Photon Quantum
  • Double Dice Games
    Unity Developer
    VIDEO GAMES AND ANIMATION
    January 2021 - February 2022 (1 year and 1 month)
    Marseille, France
    Creator and Developer of the game Space Voyager, published on iOS, Android, and PC.
    I independently developed the entire game (Game Design, Programming, Cross-Platform Production, Integration, and Deployment), from the initial concept to the final publication.

    The concept of Space Voyager is simple yet demanding: the player must guide their spaceship to the end of each level using strategic fuel management. The objective is to find the perfect trajectory and timing to minimize fuel consumption and maximize the score, adding a crucial tactical dimension to pure skill.


    Unity 3D C# Software Architecture Game Design Level Design
  • Productions Autrement Dit
    Unity Developer
    FILM AND AV
    October 2019 - December 2020 (1 year and 2 months)
    Marseille, France
    I designed and developed from scratch a tablet control application, entirely made with Unity, for the centralized management of 360 video broadcasting on a fleet of VR headsets.
    Network Communication: Implementation of the network communication protocol to synchronize and control video playback on multiple VR headsets from the tablet.
    Dynamic Content Management: Creation of a robust system for importing content packages, including processing and deserializing metadata in JSON format.
    User Interface (UI): Development of the complete user interface on tablet and VR headset for intuitive session and content management by the operator.
    Unity 3D C# Virtual Reality Multiplayer JSON

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Education

  • Engineer
    CY Tech
    2008

Skill set

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