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Julien D.JD

Julien D.

Senior Level/Environment Artist

€350/day
Montpellier, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Julien

Hello,

I have been a Senior Level/Environment Artist for over 10 years, specializing in the realistic style. My main tasks include creating 3D environment assets (modeling, texturing, in-engine implementation) and level building.

I worked at Ubisoft for 5 years on the Assassin's Creed, Ghost Recon, Steep, and The Crew franchises. Most of this time was spent in production, with pre-production work on Steep.
I have 5 months of freelance experience with the German studio Fishlabs. I participated in the early production of the Dead Island 2 DLC, Neighborhood Watch.
My latest experience at Spiders allowed me to work on the Steelrising projects, as well as the full production of GreedFall: The Dying World.

I primarily model using 3ds Max, with some experience in Blender and ZBrush sculpting. I create my textures using the Adobe Substance suite. I have basic knowledge of SpeedTree and World Machine.

Here is my Artstation account to view my work: juliendebono
  • French

    Native or bilingual

  • English

    Fluent

  • Italian

    Basic

Can work on-site
Montpellier (up to 50km)

Experience

  • SPIDERS
    Senior Environment Artist
    VIDEO GAMES AND ANIMATION
    September 2021 - October 2025 (4 years and 1 month)
    Ivry-sur-Seine, France
    Worked on Steelrising and GreedFall: The Dying World

    Level building, destructible props creation, modular kit creation (modeling, sculpting, baking and texturing), materials creation.
    3D Modeling PBR Texturing (Substance Painter/Designer) Level Art Level Building
  • Fishlabs
    Senior Environment Artist
    VIDEO GAMES AND ANIMATION
    February 2021 - July 2021 (5 months)
    Worked on Dead Island 2: Neighborhood Watch

    Roads creation, interiors dressing, props creation (modeling, baking and texturing), houses and buildings modeling, lighting.
    3D Modeling Environment Art PBR Texturing (Substance Painter/Designer) Level Art Level Building
  • Université Paul Valéry Montpellier 3
    Game Art Teacher
    EDUCATION AND E-LEARNING
    January 2020 - June 2020 (5 months)
    Montpellier, France
    Teach the Master 2 video game students, specialized in game and level design, the basics of 3D modeling and texturing.
    University Teaching

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Education

  • Game Art and Design Training
    Objectif 3D
    2014
  • Professional Bachelor's Degree in Computer Systems and Software
    IUT Nice Côte d'Azur
    2010
    Spécialisation Informatique Multimédia et Jeux en réseau

Skill set

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