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Julien BoyerJB

Julien Boyer

Software Engineer/Game programmer (.Net, Unity3D)

€500/day
Bordeaux, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Julien

Passionate computer developer and geek, I have carried out end-to-end IT projects for companies such as CDiscount or 2Befficient. Ranging from web application for activity management to C# to TypeScript transpiler, including video games, I appreciate all IT-related challenges, whether functional or technical.

Personally, I am a veteran video game player and I self-produce my own game engine.
  • English

    Fluent

  • French

    Native or bilingual

Can work on-site
Bordeaux (up to 50km), Paris (up to 20km), Bordeaux (up to 20km)

Experience

  • Betclic Group
    Technical Lead Unity3D / C#
    ENTERTAINMENT AND LEISURE
    July 2022 - Today (3 years and 11 months)
    Bordeaux, France
    Projects:

    a. Prototyping gamified applications under Unity3D.
    b. Supervision and design of a 3D game prototype under Android and IOS.
    c. Design of a project to visualize a football match in 2d/3d real time via Opta data.

    Tools/Skills:

    - Networking
    - Software architecture
    - Mesh Retopology
    - CI/CD Unity Cloud + Firebase
    - Design of an MVVM framework for the UI
    - UI Shaders with HLSL
    - Unit tests
    - Git Bitbucket
    C# Unity 3D CI/CD Firebase Flutter Xcode Android Studio
  • Bad Move Std
    CTO
    VIDEO GAMES AND ANIMATION
    May 2022 - February 2023 (9 months)
    Bordeaux, France
    Development of game prototypes + a 2D platformer under Unity3D.

    - Gameplay programming
    - HLSL / Custom Scriptable Render Pipeline with URP
    - Shaders
    - Pathfinding (A*)
    - Multithreading (Event Queue, dispatcher..)
    - Tooling:
    - Asprite Importer: automation of the animation/animators creation workflow and sprite import/configuration.
    - AreaPainter: visual assistant for space partitioning in the context of level design and AI.
    - LevelAutomate: Automatic import/creation of levels from images produced by artists to speed up the workflow.
    - BTVisualiser: Real-time visualization tools for AI decisions.
    - Game Design
    C# Unity 3D C++ Shaders
  • Hyperlex
    Software Engineer
    SOFTWARE PUBLISHING
    March 2020 - February 2021 (11 months)
    Paris, France
    In charge of back-end development for a tagging application in the field of Machine Learning.

    • Software architecture
    • Micro Service API
    • Unit / functional tests (Jest)
    • UML design
    • Documentation writing (Swagger - Hapi-swagger)
    • Technical optimizations
    Typescript PostgreSQL Docker GraphQL Git

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Education

  • Expert in Computer Science and Information Systems (RNCP I)
    Ynov
    2017

Skill set

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