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Jules ThuillierJT

Jules Thuillier

Software Engineer, Unity, VR, IoT, PCB

€550/day
Bordeaux, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Jules

Computer engineer and entrepreneur for over 8 years, I have specialized in two branches: IoT and virtual and augmented reality. In IoT, I participated in projects requiring the use of hundreds of wireless sensors in parallel for large groups (SNCF, Ubisoft, Société Générale, AXA...). I developed the embedded software, the electronic circuits, and put them into production. This gave me a good command of network protocols (BLE 5.0, Wifi, 802.15.4, MQTT).
I arrived in virtual reality through IoT, by developing position tracking technologies for multiplayer Virtual Reality Arcades. Following this, I launched into game development for virtual and augmented reality, completing numerous educational projects for the medical field (Pfizer, Sanofi, GSK). I also completed several multiplayer projects and gained good knowledge in performance optimization techniques, particularly for the use of mobile headsets (Oculus Quest, Pico Neo).
Finally, I also do Computer Vision, with several tracking projects to my name for museums (projection mapping) and events with RGB and depth cameras like the Kinect.
Portfolio at torrusvr.com
  • French

    Native or bilingual

  • English

    Native or bilingual

Can work on-site
Bordeaux (up to 50km)

Experience

  • TorrusVR
    Co-founder
    SOFTWARE PUBLISHING
    January 2019 - Today (7 years and 6 months)
    Bordeaux, France
    2 areas of expertise.

    Immersive Technologies:
    - Development of Virtual/Augmented Reality experiences for events, training, product presentations.
    - Creation of environments for the Metaverse, virtual museums.
    - Development of interactive games for Action Rooms, Escape Games, and management systems (team creation, scoreboard, room access system with RFID bracelets) for gaming spaces.
    - Interactive projections on various media (projection mapping).
    - Image analysis, “body tracking”, user motion tracking to create innovative interactions.

    Embedded System / IoT:
    - Design of electronic circuits and development of embedded software, particularly for sensor data collection and actuator control.
    - Mastery of Bluetooth (5.0), Wifi, MQTT protocols (among others).
    - Automation of production lines, implementation of traceability tools.
    - Data collection and visualization in the Cloud (AWS, Data Lake creation).
    - Development of IoT Gateways (4G) on embedded Linux computers to remotely manage sensor/actuator fleets and deploy updates.
  • VR Tracker
    Co-founder
    VIDEO GAMES AND ANIMATION
    October 2016 - April 2019 (2 years and 7 months)
    Montréal, Canada
    Creation of a company and a position tracking product for virtual reality enabling multiplayer experiences over large areas. For this product, I developed tracking cameras, the image analysis and processing pipeline, wireless trackers with inertial and infrared sensors, and the network protocol to support numerous trackers simultaneously, as well as developing demonstration multiplayer VR games.
    Electronics Project Management Entrepreneurship Unity 3D C++ OpenCV
  • MySeat
    IoT Engineer
    INTERNET OF THINGS (IOT)
    February 2016 - September 2016 (8 months)
    Montréal, Canada
    Development of environmental and workspace sensors for major clients (SNCF, Roland Garros, AXA). Design and production of electronic circuits. Embedded programming for sensor reading and network protocols. Main challenge: sensors had to operate for 1 year on a single battery.
    Embedded Systems Electronic Engineering

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Education

  • Computer Engineering
    Polytechnique Montréal
    2015

Skill set

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