About Jules
- High poly / low poly modeling of realistic assets (environment, props, creatures, characters)
- Optimized UVs for real-time or pre-rendered
- PBR texturing on Substance Painter (possibility of working in UDIM if your pipeline allows).
- Engine integration (UE4, UE5, Unity or Godot)
- Polished visual presentations (beauty shots, wireframes, turntables)
- Maya
- Blender
- Zbrush
- Substance Painter
- Photoshop
French
Native or bilingual
English
Fluent
Experience
- Miyu DistributionDistribution AssistantFILM AND AVFebruary 2022 - October 2023 (1 year and 8 months)Arles, France
- Festival distribution strategy
- Partnership prospecting
- Monitoring deliveries and material storage (DCP, Posters, technical sheets)
- Personalized support for films at festivals
- The ProjectLevel ArtistJune 2022 - September 2022 (3 months)
- Low poly asset creation
- Blocking and layout of the first two levels of the game
- Engine integration (Unity)
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Education
- Master in Cultural Administration ManagementFUPAIC, Arles2023