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Jose LopezJL

Jose Lopez

Unity Game Developer

€157/day
Cali, CO
3-7 years

Average response time: 1 hour

About Jose

I help studios, startups, and product teams build, improve, and stabilize Unity games and interactive experiences.

I specialize in Unity/C# development for gameplay systems, player mechanics, UI/game flow, prototypes, bug fixing, optimization, and VR/XR experiences. My work focuses on turning ideas, existing projects, or unfinished builds into playable, stable, and easier-to-maintain Unity projects.

What I can help with:
  • Unity gameplay systems and player-facing mechanics
  • Mobile, PC, WebGL, and VR/XR prototypes or playable builds
  • UI flows, menus, HUDs, interaction feedback, and game feel improvements
  • Bug fixing, debugging, project cleanup, and performance optimization
  • VR/XR interactions, training simulations, Meta Quest experiences, and immersive systems

  • Technical iteration, documentation, Git workflows, and clean Unity/C# implementation

I have worked on shipped Meta Quest VR titles, educational simulations, multiplayer prototypes, gameplay systems, and mobile game projects. I value clear communication, scoped work, stable delivery, and practical technical decisions that help teams move forward without unnecessary complexity.
  • Spanish

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Dreampulse Interactive
    Independent Unity Game Developer
    VIDEO GAMES AND ANIMATION
    July 2025 - Today (1 year and 1 month)
    Cali, Colombia
    Independent Unity game development work focused on gameplay systems, mobile game prototypes, UI/game flow, player-facing features, technical iteration, and maintainable Unity/C# foundations.

    Key contributions:
    • Build and improve Unity gameplay prototypes from concept to playable builds
    • Implement player mechanics, interaction systems, UI flows, menus, and game feedback

    • Structure modular Unity/C# foundations for future mechanics, levels, and content
    • Review, debug, and improve existing Unity systems for stability and cleaner execution
    • Use Git, self-hosted Gitea, documentation, and AI-assisted workflows for planning, code review, and technical iteration
    Unity C# Game development Gameplay Systems Mobile development
  • Xennial Digital
    Unity XR Developer
    DIGITAL AND IT
    February 2024 - July 2025 (1 year and 5 months)
    Bogotá, Colombia
    Worked remotely as a Unity XR Developer on production VR applications and shipped Meta Quest titles, contributing to gameplay systems, XR interactions, UI flows, hand tracking, optimization, debugging, refactoring, and client-facing immersive experiences.

    Key contributions:
    • Shipped and maintained 3 production Unity VR titles published on Meta Quest
    • Developed and improved gameplay, interaction, and guided learning systems
    • Migrated and stabilized legacy XR workflows using OpenXR and XR Interaction Toolkit
    • Improved runtime stability and supported performance optimization for standalone VR
    • Implemented UI flows, feedback systems, validation logic, and player-facing interactions
    • Debugged production issues, reviewed code, documented technical work, and supported build stability
    Unity C# Virtual Reality Meta Quest Performance Optimization
  • Txool Evolucion
    Unity VR Developer & Technical Lead
    DIGITAL AND IT
    June 2024 - August 2024 (2 months)
    Cuautitlán Izcalli, Mexico
    Worked as Unity VR Developer and Technical Lead on a warehouse operations training simulation focused on immersive interaction, scenario logic, physics-based tasks, and standalone VR delivery.

    Key contributions:
    • Developed VR interaction systems, object handling, guided actions, and training flow logic
    • Implemented physics-based interactions and scenario mechanics for warehouse operations
    • Supported project planning, task coordination, technical decisions, and delivery priorities
    • Reviewed Unity implementation details to improve stability, usability, and maintainability
    • Worked on optimization and build-readiness for VR performance and reliable user testing
    Unity C# Virtual Reality XR Interactions Technical project management

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Education

  • Bachelor’s Degree in Multimedia Engineering
    Universidad Autónoma de Occidente
    2024
    Bachelor’s degree in Multimedia Engineering focused on interactive software, Unity/C# development, game systems, VR/AR experiences, UI/UX, digital media production, 3D workflows, and real-time interactive applications.

Certifications

  • EF SET English Certificate - C2 Proficient
    EF Standard English Test (EF SET)
    2024
    https://cert.efset.org/iiKYTc
    English Internal communication Digital communication

Skill set

Categories