About Jose
- Unity gameplay systems and player-facing mechanics
- Mobile, PC, WebGL, and VR/XR prototypes or playable builds
- UI flows, menus, HUDs, interaction feedback, and game feel improvements
- Bug fixing, debugging, project cleanup, and performance optimization
- VR/XR interactions, training simulations, Meta Quest experiences, and immersive systems
- Technical iteration, documentation, Git workflows, and clean Unity/C# implementation
Spanish
Native or bilingual
English
Fluent
Experience
- Dreampulse InteractiveIndependent Unity Game DeveloperVIDEO GAMES AND ANIMATIONJuly 2025 - Today (1 year and 1 month)Cali, ColombiaIndependent Unity game development work focused on gameplay systems, mobile game prototypes, UI/game flow, player-facing features, technical iteration, and maintainable Unity/C# foundations.Key contributions:
- Build and improve Unity gameplay prototypes from concept to playable builds
- Implement player mechanics, interaction systems, UI flows, menus, and game feedback
- Structure modular Unity/C# foundations for future mechanics, levels, and content
- Review, debug, and improve existing Unity systems for stability and cleaner execution
- Use Git, self-hosted Gitea, documentation, and AI-assisted workflows for planning, code review, and technical iteration
- Xennial DigitalUnity XR DeveloperDIGITAL AND ITFebruary 2024 - July 2025 (1 year and 5 months)Bogotá, ColombiaWorked remotely as a Unity XR Developer on production VR applications and shipped Meta Quest titles, contributing to gameplay systems, XR interactions, UI flows, hand tracking, optimization, debugging, refactoring, and client-facing immersive experiences.Key contributions:
- Shipped and maintained 3 production Unity VR titles published on Meta Quest
- Developed and improved gameplay, interaction, and guided learning systems
- Migrated and stabilized legacy XR workflows using OpenXR and XR Interaction Toolkit
- Improved runtime stability and supported performance optimization for standalone VR
- Implemented UI flows, feedback systems, validation logic, and player-facing interactions
- Debugged production issues, reviewed code, documented technical work, and supported build stability
- Txool EvolucionUnity VR Developer & Technical LeadDIGITAL AND ITJune 2024 - August 2024 (2 months)Cuautitlán Izcalli, MexicoWorked as Unity VR Developer and Technical Lead on a warehouse operations training simulation focused on immersive interaction, scenario logic, physics-based tasks, and standalone VR delivery.Key contributions:
- Developed VR interaction systems, object handling, guided actions, and training flow logic
- Implemented physics-based interactions and scenario mechanics for warehouse operations
- Supported project planning, task coordination, technical decisions, and delivery priorities
- Reviewed Unity implementation details to improve stability, usability, and maintainability
- Worked on optimization and build-readiness for VR performance and reliable user testing
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Education
- Bachelor’s Degree in Multimedia EngineeringUniversidad Autónoma de Occidente2024Bachelor’s degree in Multimedia Engineering focused on interactive software, Unity/C# development, game systems, VR/AR experiences, UI/UX, digital media production, 3D workflows, and real-time interactive applications.
Certifications
- EF SET English Certificate - C2 ProficientEF Standard English Test (EF SET)2024