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Jordan GrillyJG

Jordan Grilly

Unity / C# Developer - Gameplay & Performance

€500/day
Paris, FR
3-7 years

Average response time: 4 hours

Freelancer profile translated to English.
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About Jordan

Unity / C# developer based in Paris and Lyon, I develop games, tools, and slightly lower-level stuff when the opportunity arises.

Professionally, I was a Game Programmer at Blight Entertainment, where I was in charge of an automated combat system, AI, data-oriented architecture via ScriptableObjects, and the entire suite of Unity tools that allowed game designers to work without being constantly dependent on me.

In parallel, I spent over 4 years training Master's students in C++, C#, and Unity, first at Lyon Ynov Campus and then freelance for several schools. Teaching has taught me to explain complex things simply, which is useful when documenting code or talking to a non-technical team.

Today, my real focus is "Crossatro", my Crossword roguelite project in a CRT / Retro computer universe where you fill in crossword boards in a juicy way.

On the side, I tinker with an ECS 3D engine in Rust for the pleasure of pure performance (CPU cache, SIMD, SoA). It's my very long-term project that I touch upon when I have the time and desire.

What I can do for you: Unity / C# => gameplay, AI, editor tools, mobile UI. Real architectural rigor, and the ability to tackle a problem without panicking.
Professional English, clear communication, reliable delivery.

Available for remote or hybrid Unity missions in Paris or Lyon, short or long. Don't hesitate to write to me, even just to discuss a brief beforehand.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Blight Entertainment
    Game Programmer Unity
    VIDEO GAMES AND ANIMATION
    October 2024 - September 2025 (11 months)
    Lyon, France
    • Designed and implemented an automated combat system: hierarchical FSM architecture for AI, pathfinding system adapted to game constraints, and data-oriented structure via ScriptableObjects to facilitate the addition of new units by designers without developer intervention.
    • Developed a suite of Unity Editor tools for game designers: accelerated workflow on balancing and content creation.
    • Optimized the mobile user interface: responsive on 3 target resolutions, respecting the GPU frame budget on mid-range devices.
    Unity 3D C#
  • Ynov/Gaming-Campus/EPSI/Autres...
    Freelance Programming Trainer
    EDUCATION AND E-LEARNING
    September 2024 - April 2026 (1 year and 7 months)
    Lyon, France
    • Specialized technical modules on C++, C#, Unity, and video game architecture in several higher education institutions.

    • Design of personalized training materials and practical exams.
    • Code review and grading of technical projects for undergraduate and master's students.
    Unity 3D C++ C# Unity unreal engine
  • Lyon Ynov Campus
    IT Mentor
    VIDEO GAMES AND ANIMATION
    June 2021 - September 2024 (3 years and 3 months)
    Lyon, France
    • Led technical workshops in C++, C#, and Unity: from fundamentals (OOP, memory management) to advanced topics (design patterns, architecture, optimization).

    • Supervised over 50 student projects: architectural advice, code reviews, debugging complex issues.
    • Individually mentored students on their personal projects and professional integration.
    Unity 3D C++ C# Unity unreal engine

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Education

  • Master
    Ynov
    2024
    Master
  • BTS Digital Systems
    Catherine & Redmond Janot High School
    2019
    BTS Systeme Numérique

Skill set

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