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Jonathan ThorpeJT

Jonathan Thorpe

Full Stack XR Engineer

€495/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Jonathan

Versatile and passionate engineer, I support companies in the design and implementation of robust and innovative XR solutions. With rich and diverse experience in industry, research, and creative projects, I tackle complex issues with in-depth technical expertise and a human and collaborative approach.

What sets me apart:
- Technological versatility: Mastery of multiple tools and languages adapted to various fields: data visualization, creation tools, audiovisual art.
- Passion for immersive interactions: Specializing in HMIs, particularly multimodal interactions and synergies between graphics and sound.
- Expertise in collaborative solutions: Multi-user interactions, co-located or not, have been at the core of my career.
- Technical leadership: Key roles in the development of XR tools, such as the immersive creation and distribution platforms Minsar and Wanderland, where I was the software architect, coordinating about ten engineers.

Why collaborate with me?
- Vision and passion: With an insatiable appetite for new technologies, I am constantly evolving and fully invest myself in each project to create impactful immersive experiences.
- Adaptability and rigor: Whether for rapid prototypes or robust, deployable solutions, I adapt to technical constraints and challenges.
- Human qualities: Naturally positive and collaborative, I help foster an environment conducive to well-being and productivity.

Whether you need a tech lead to structure a complex XR project or a technical expert to enrich your team, I am ready to take on the challenge and transform your ideas into immersive reality.

Available to discuss your XR projects and needs.
  • French

    Native or bilingual

  • English

    Native or bilingual

Can work on-site
Paris (up to 50km)

Experience

  • Opuscope
    XR Software Architect
    SOFTWARE PUBLISHING
    November 2017 - January 2024 (6 years and 2 months)
    Paris, France
    Tools for creating and distributing immersive, multi-platform, synchronized experiences. Responsible for overall technical cohesion.

    https://opuscope.webflow.io/

    Platforms:
    - VR: Quest
    - AR: Hololens, Magic Leap, XReal
    - Mobile: iOS, Android

    Tools:
    - Unity, C#, VRTK/MRTK/XRTK
    - Swift, SwiftUI, Xcode
    - MongoDB, Atlas Device Sync


  • Emissive
    XR Developer
    January 2017 - November 2017 (10 months)
    XR application development for end clients (Enedis, Thales, Hermes, Merck).

    https://www.emissive.fr/en/

    Platforms:
    - VR: HTC Vive, Steam VR
    - AR: Hololens

    Tools:
    - Unity, C#, VRTK, Vuforia
  • CNRS
    Research Engineer (Visualization and XR)
    October 2013 - December 2016 (3 years and 2 months)
    Lead on Digiscope, a collaborative, immersive scientific visualization project involving multiple research institutes.

    http://www.digiscope.fr/en

    Institutions:
    - CNRS, CEA, Inria, Centrale Supélec, ENS Paris-Saclay

    Tools:
    - Unity, Paraview, Python, Pymol, Node.js

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Education

  • Doctor of Philosophy
    University of York (UK),
    2009
    PhD
  • Master of Engineering
    University of York (UK), Electronics Department—
    2005
    MEng

Skill set

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