About Jonathan
French
Native or bilingual
English
Fluent
Experience
- ImagineMy lovely planetVIDEO GAMES AND ANIMATIONApril 2023 - Today (3 years and 2 months)Laval, FranceFor over 3 years, I have been collaborating with a company on the development of the mobile game My Lovely Planet.Within this project, I am involved in the entire development chain, covering technical, functional, and security aspects.My responsibilities include:Development of game logic in C# under Unity (gameplay, interactive systems, complex mechanics)Design and management of databasesIntegration of Google (Android) and iOS services (authentication, native services)Implementation of security mechanisms to protect the application and data exchangeDevelopment of a cryptocurrency wallet integrated into the applicationAnalysis, profiling, and performance optimization to ensure stability and fluidity on mobileThis position has allowed me to work on a complete and long-term project, understand the real constraints of mobile production, and develop a global vision of video game development, from conception to release.
- PorsoltDeveloper and 3D Computer Graphics ArtistRESEARCHSeptember 2020 - September 2021 (1 year)53000 Laval, FranceDevelopment mission for a virtual tour application intended for the presentation of a preclinical research laboratory.The project was designed in Unity, with the development of interactive features in C#, as well as the creation, optimization, and integration of 3D assets using Blender and Substance. The application offers a realistic immersion in the laboratory spaces and equipment for communication, training, and scientific dissemination purposes.
- Porsolt3D Computer Graphics ArtistMEDICALAugust 2019 - August 201953000 Laval, FranceTest period dedicated to the 3D modeling of professional scientific equipment used in preclinical testing laboratories, for commercial communication and promotion purposes.The mission included the faithful reproduction of the devices, respecting the technical and visual constraints of the real equipment. The models were created in Blender (modeling, lighting, rendering), with advanced texturing work via Substance to achieve a realistic and professional rendering suitable for a scientific context.
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Education
- 3D Interactive Technologies Management, 3D Computer Graphics & ManagementArts et Métiers ParisTech - École Nationale Supérieure d'Arts et Métiers2021Management des technologies interactives 3D, Infographie 3D & Managment
- Bachelor's degree, Computer GraphicsHETIC2019Bachelor's degree, Infographie