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Joël VoignierJV

Joël Voignier

Gameplay Developer

€385/day
Paris, FR
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Joël

Hello, I am a Gameplay programmer with a strong appetite for Game Design, Game Feel, and UX! 👋

I am currently self-training in web development (front-end).
I have also had an interest in data and AI for several years!

I became a Gameplay developer through two courses at ISART Digital Paris.
I first started training as an engine/tools developer there and naturally took the opportunity to reorient myself towards my core profession, which is Gameplay developer. 💪

With over ten years of programming experience, I am more motivated than ever and always eager to participate in new projects. 🔥🔥🔥
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Vein Game Project
    Gameplay Programmer
    VIDEO GAMES AND ANIMATION
    February 2023 - August 2023 (7 months)
    Independent project - The Blue Path Remote work
    I worked on this project as the sole developer within a team of four other people. I therefore developed all aspects of the prototype, from gameplay to various systems, including the user interface, game feel, etc. To learn more, visit https://joel-voignier.github.io/.
    C++ UI UI/UX Design Gamefeel Juiciness
  • Bet'n'Die
    Gameplay Programmer
    VIDEO GAMES AND ANIMATION
    October 2021 - November 2022 (1 year and 1 month)
    Paris, France
    Bet'N'Die was my final year project. It's a 4-player arena action game, blending classic FPS elements with betting mechanics, all within an arcade-casino environment.
    It's a PC project developed on Unreal Engine 4. It was playable online, on dedicated servers.
    I have been working on it since the summer of 2021. Indeed, I am one of the three people who originated the pitch that served as the basis for the project's development.
    It was selected by the teaching staff for its ambition and potential.
    We developed it in a team of 20 people. It was also the first time a game was offered on a dedicated server within the final year projects.

    Within the project's development team, I was assigned to gameplay and game feel programming to enhance UX, aiming to convey some of the game's most important elements.

    We then tried to professionalize the project and were in contact with various publishers, but ultimately without success.
    C++ Unreal Engine 4 Gameplay Programming Juiciness Gamefeel Game design
  • Sloclap
    Junior Gameplay Programmer
    VIDEO GAMES AND ANIMATION
    September 2021 - September 2022 (1 year)
    Paris, France
    September 2021 to September 2022 Sloclap Paris, France
    I was under the supervision of the Lead gameplay and engine.
    More specifically, I was part of the team responsible for gameplay and I was working on a new IP in the prototyping phase.
    C++ Unreal Engine 5 Gameplay Programming

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Education

  • Master's Degree in Game Design & Programming, Game Programming / Game Design
    ISART DIGITAL Paris
    2022
    Mastère Game Design & Programming, Game Programming / Game Design
  • Bachelor's Degree in Game Programming, Game Programming
    ISART DIGITAL Paris
    2016
    Bachelor Game Programming, Game Programming

Skill set

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