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Joan GinerJG

Joan Giner

Creative Director

€500/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Joan

Since 2016, I have been working as a freelance creative director and digital artist, specializing in designing interactive visual experiences for the cultural, institutional, and event sectors.

My clients — museums, foundations, creative agencies, and brands — aim to create sensitive, immersive, and engaging narrative devices for their audiences.

I am involved in the entire process: defining artistic intent, designing interactions, directing visual and technical production, and managing the overall coherence of the project.

I integrate technologies such as TouchDesigner, motion capture, or generative AI to create tailor-made works. I also contribute to narrative scripting and the coordination of multidisciplinary teams (developers, sound designers, scenographers, etc.).

I have directed projects for Gaîté Lyrique, Geometry@JWT, and Geely Design, in France and internationally. The Plein Écran program, designed for Gaîté Lyrique during the pandemic, helped maintain a strong connection with the online audience.

I work in French or English, from artistic direction to technological implementation.
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Conversational

Can work on-site
Paris (up to 50km)

Experience

  • FREELANCE
    Creative Director · Digital Artist · Interactive Experience Designer
    January 2016 - Today (10 years and 5 months)
    I design immersive and narrative visual devices for brands, institutions, and cultural spaces. My work combines video, mapping, scenography, sound design, and creative technologies to produce experiences that are both sensitive and innovative.

    I work internationally on the entire creative chain: art direction, visual design, motion graphics, technical development, production coordination.
  • FREELANCE
    New Media Artist
    January 2016 - Today (10 years and 5 months)
    My artistic work explores immersive and sensitive forms, at the intersection of image, sound, light, and space. I design in-situ visual and sound installations that question perception, digital landscapes, and the memory of places.

    Since 2015, I have created several monumental works and experimental devices:

    ✹ Infinite Room (2016) — trompe-l'oeil video installation on visual perception
    ✹ Kinetic Waves (2017) — video mapping on bas-relief, in collaboration with Frédérique & Rob Whittle
    ✹ Caustic Ballet (2018) — light and sound sculpture inspired by water reflections
    ✹ Light Fountain (2019) — light and sound sculpture, a Minecraft-style digital zen garden
    ✹ Time Portal (2020) — monolithic sculpture augmented with light and sound
    ✹ Data Cityscape (2022) — data-driven architectural installation, poetic visualization of urban digital flows
    ✹ Chromatic Rain (2023) — generative outdoor light sculpture
    ✹ Unfold (2024) — series of sculpted bas-reliefs, a work on emptiness, tension, and material

    My works have been presented in festivals, institutions, and public spaces in France and internationally, in partnership with Hexagone, CDA95, Crossed Lab, Epidemic, and other organizations involved in contemporary digital creation.
  • LesGobelins
    After Effects Trainer
    EDUCATION AND E-LEARNING
    September 2016 - October 2023 (7 years and 1 month)
    Paris, France
    I was a part-time instructor for continuing education at the Gobelins school, responsible for technical modules on Adobe After Effects, aimed at professionals retraining, graphic designers, and editors looking to strengthen their animation and motion graphics skills.

    The program included:
    — Introduction to 2D animation and compositing
    — Introduction to narrative motion graphics
    — Practical cases: titling, TV branding, animated transitions

    This experience allowed me to share my expertise while refining my teaching methods in a demanding and stimulating environment.

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