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Jiyan ParlouërJP

Jiyan Parlouër

Level Designer | Unreal Engine

€350/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Jiyan

Welcome, I'm Jiyan!

Game & Level Designerwith5 years of experienceand a graduate of aBachelor's in Game Designfrom 3iS Paris. I create levels that serve the gameplay, player flow, and environmental storytelling. Every detail matters to the player! 🌟

Services I offer:
  • 2D Layout
  • Revisions & optimization (including bug reports)
  • Rapid and iterative prototyping
  • Integration & Landscape
  • Lighting & atmosphere
  • Narrative environment & world building
  • Blockout (greybox)

Why choose my services? :

*+5 yearsof experience across multiple genres

*Gameplay-centricapproach: nothing is left to chance
  • Rapid and iterativeprototyping
*Multiple award-winning and commercialized games:HARBINGER, SELINI, UNDERTAKER...

*20+ projectscompleted (indie studios & creators)
  • Passionate aboutEaster Eggsand small details that make a difference

Tools and flexibility:
  • Unreal Engine 5 (main)
  • Unity depending on the project
  • Game Design documentation adaptable to your needs
  • GitHub / Plastic SCM for versioning
Available for any type of projectwith the possibility of relocation in the Paris region.
Daily rate: €350(negotiable), looking forward to discussing your project, contact me! 🚀
  • French

    Native or bilingual

  • English

    Conversational

Remote only
Primarily works remotely

Experience

  • Split Signal Studio
    Lead Level Designer & Project Lead
    VIDEO GAMES AND ANIMATION
    July 2025 - Today (1 year and 1 month)
    Paris, France
    2ND GAME – UNDERTAKER (July 2025 – Present)

    MY ROLE:
    [ 1 ] Design of dynamic and balanced Retro FPS Level Design (gameplay element placement, synergy with mechanics, blockout, etc.) in Unreal Engine 5
    [ 2 ] Development leadership during the founder's absence until official release and preserving creative vision
    [ 3 ] Supervision of an additional developer.
    [ 4 ] Design and implementation of all game levels
    [ 5 ] Balancing of Level Design with gameplay mechanics
    [ 6 ] Lighting and atmosphere adjustments
    [ 7 ] Ensuring gameplay consistency and progression balance.

    1ST GAME – HARBINGER (July 2024 – September 2024)

    MY ROLE:
    [ 1 ] Creation of the Canyon Map and Snow Map (blockout only)
    [ 2 ] Design of dynamic and balanced Retro FPS Level Design (gameplay element placement, synergy with mechanics, blockout, etc.) in Unreal Engine 5
    Unreal Engine 5 Level Design Blockout Environment Design Balancing
  • Freelance
    Game Designer & Level Designer
    VIDEO GAMES AND ANIMATION
    January 2021 - Today (5 years and 7 months)
    Versailles, France
    I have worked on over 20 projects in collaboration with independent studios and developers, gaining diverse and solid experience in various types of productions.

    MY ROLE:
    [ 1 ] Creation of game concepts
    [ 2 ] Writing of GDDs
    [ 3 ] Writing of LDDs
    [ 4 ] Design of gameplay and systems
    [ 5 ] Balancing of skills and economy
    [ 6 ] Level design and World Building
    [ 7 ] Level Blocking and 2D Top Down Layout
    [ 8 ] Narrative design and environmental storytelling
    [ 9 ] Lighting and atmosphere in Unreal Engine
    [ 10 ] Integration and prototyping in Unreal Engine and Unity
    [ 11 ] QA Testing
    [ 12 ] Rapid prototyping through game jams
    [ 13 ] Project management
    [ 14 ] Mentoring in game design

    REWARDS 🎖️

    [2024] - HARBINGER, Winner of the Biteme Game Awards 2024 - Biggest Blast

    [2024] - SELINI, Silver Winner at the GBW Game Awards 2024

    [2022] - STARLIGHT EXPEDITION, Best Gameplay Award at the SGJ Paris 2022 Edition
    Game Design Level Design World Building Unreal Engine 5 Video Games
  • Orbinéa - Le monde des Odyssées
    Level Designer & World Builder
    FILM AND AV
    July 2023 - November 2023 (4 months)
    Versailles, France
    MY ROLE:
    [ 1 ] Level design and creation of specific and generic video plans (45s) for all species in the game on Jurassic World Evolution 2.
    [ 2 ] Level design and World Building on Unreal Engine 5, using Space Creator Pro.
    [ 3 ] Particle management with Niagara on Unreal Engine 5.
    [ 4 ] Collaboration with their Youtube channel
    Unreal Engine 5 Level Design World Building Niagara Level Building

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Education

  • Bachelor of Arts
    3iS - Institut International de l'Image et du Son
    2022
    Bachelor of Arts - BA, Animation et Jeux Vidéo (Spécialité Game Design 3D)
  • Scientific Baccalaureate, Specializing in Biology and Earth Sciences
    Lycée Auguste-Chevalier
    2019
    Baccalauréat scientifique, Spécialité SVT

Skill set

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