About Jiyan
Welcome, I'm Jiyan!
- 2D Layout
- Revisions & optimization (including bug reports)
- Rapid and iterative prototyping
- Integration & Landscape
- Lighting & atmosphere
- Narrative environment & world building
- Blockout (greybox)
- Rapid and iterativeprototyping
- Passionate aboutEaster Eggsand small details that make a difference
- Unreal Engine 5 (main)
- Unity depending on the project
- Game Design documentation adaptable to your needs
- GitHub / Plastic SCM for versioning
French
Native or bilingual
English
Conversational
Experience
- Split Signal StudioLead Level Designer & Project LeadVIDEO GAMES AND ANIMATIONJuly 2025 - Today (1 year and 1 month)Paris, France2ND GAME – UNDERTAKER (July 2025 – Present)MY ROLE:[ 1 ] Design of dynamic and balanced Retro FPS Level Design (gameplay element placement, synergy with mechanics, blockout, etc.) in Unreal Engine 5[ 2 ] Development leadership during the founder's absence until official release and preserving creative vision[ 3 ] Supervision of an additional developer.[ 4 ] Design and implementation of all game levels[ 5 ] Balancing of Level Design with gameplay mechanics[ 6 ] Lighting and atmosphere adjustments[ 7 ] Ensuring gameplay consistency and progression balance.1ST GAME – HARBINGER (July 2024 – September 2024)MY ROLE:[ 1 ] Creation of the Canyon Map and Snow Map (blockout only)[ 2 ] Design of dynamic and balanced Retro FPS Level Design (gameplay element placement, synergy with mechanics, blockout, etc.) in Unreal Engine 5
- FreelanceGame Designer & Level DesignerVIDEO GAMES AND ANIMATIONJanuary 2021 - Today (5 years and 7 months)Versailles, FranceI have worked on over 20 projects in collaboration with independent studios and developers, gaining diverse and solid experience in various types of productions.MY ROLE:[ 1 ] Creation of game concepts[ 2 ] Writing of GDDs[ 3 ] Writing of LDDs[ 4 ] Design of gameplay and systems[ 5 ] Balancing of skills and economy[ 6 ] Level design and World Building[ 7 ] Level Blocking and 2D Top Down Layout[ 8 ] Narrative design and environmental storytelling[ 9 ] Lighting and atmosphere in Unreal Engine[ 10 ] Integration and prototyping in Unreal Engine and Unity[ 11 ] QA Testing[ 12 ] Rapid prototyping through game jams[ 13 ] Project management[ 14 ] Mentoring in game designREWARDS 🎖️[2024] - HARBINGER, Winner of the Biteme Game Awards 2024 - Biggest Blast[2024] - SELINI, Silver Winner at the GBW Game Awards 2024[2022] - STARLIGHT EXPEDITION, Best Gameplay Award at the SGJ Paris 2022 Edition
- Orbinéa - Le monde des OdysséesLevel Designer & World BuilderFILM AND AVJuly 2023 - November 2023 (4 months)Versailles, FranceMY ROLE:[ 1 ] Level design and creation of specific and generic video plans (45s) for all species in the game on Jurassic World Evolution 2.[ 2 ] Level design and World Building on Unreal Engine 5, using Space Creator Pro.[ 3 ] Particle management with Niagara on Unreal Engine 5.[ 4 ] Collaboration with their Youtube channel
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Education
- Bachelor of Arts3iS - Institut International de l'Image et du Son2022Bachelor of Arts - BA, Animation et Jeux Vidéo (Spécialité Game Design 3D)
- Scientific Baccalaureate, Specializing in Biology and Earth SciencesLycée Auguste-Chevalier2019Baccalauréat scientifique, Spécialité SVT