About Jimmy
French
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English
Fluent
Experience
- Agence de développement Web & MobileFullstack DeveloperApril 2026 - Today (4 months)Paris, FranceWithin a specialized agency, I work as a Fullstack Developer on the design and development of a high-end eco-tourism platform (online ticketing, booking of unusual accommodations, and nature activities).- Technical Stack:Frontend: Angular (v21), TypeScript, SCSS (Custom Design Tokens), Angular Signals, Vitest.Backend: PHP, Symfony, API Platform (v4), Doctrine, PostgreSQL, PHPUnit, PHPStan.Ops & Environment: Docker Compose, Nginx, Git (RTK).- Key Achievements:Frontend Architecture (Angular 21): Multi-repository initialization and structuring in standalone components with lazy-loading. Design of a custom design system (color tokens, typography, and animations) for fluid and responsive interfaces.Purchase and Booking Funnel: Development of a dynamic booking widget based on Angular Signals (reactive state management), integration of a custom popover calendar, a persistent LocalStorage cart, and a secure payment flow (Stripe).Client Area & Security: Implementation of full JWT authentication (Bearer interceptors, route guards) and creation of a user dashboard (history, tickets, access QR codes).REST API (Symfony / API Platform 4): Development of complex endpoints with dynamic filtering (date, action type) via Custom Data Providers. Optimization of Doctrine queries (QueryBuilder with joins to eliminate N+1 query issues).Management Back-office (MVP): Design of an administration dashboard dedicated to security and application log auditing.Quality & Reliability: Writing robust unit and integration tests (PHPUnit for API, Vitest for Angular) and validating PHPStan compliance (level 5) for stable code without warnings.DevOps & Deployment: Hardening Docker configurations for pre-production and creating optimized production builds.
- Glitch Party (Projet R&D Auto-édité)Fullstack JS & WebGL / Three.js Developer (Lead)February 2026 - April 2026 (2 months)Paris, FranceDesign, architecture, and complete development of "Glitch Party" (glitch-party.xyz), a real-time co-located multiplayer 3D game application (up to 10 players via mobile acting as controllers and 30 AI bots on split-screen).Main Technical Achievements:• Authoritative Server Architecture: Development under Node.js of an authoritative physical server clocked at a constant 30 Hz tickrate managing the global game loop and preventing any desynchronization.• Network Optimization & Protocols: Implementation of ultra-low latency bidirectional communication via Socket.io, with a delta state compression protocol and incremental in-memory caching (O(1)).• Spatial Partitioning (Spatial Hash Grid): Design of a uniform grid algorithm to optimize physics calculations and crowd collisions, reducing complexity from O(n²) to O(1) and drastically limiting pressure on the Garbage Collector.• WebGL 3D Rendering Engine (Three.js): Creation of the complete game display including dynamic camera management, procedural textures and geometries, fluid animation state machine, and ragdoll physics on characters.• Custom GLSL Shaders: Programming of custom post-processing shaders (distortion, chromatic aberration, glitch effect) to dynamically animate special game rules.• Advanced AI: Development of a behavioral AI faithfully reproducing the movements and actions of a human player to disguise bots within the crowd.• Mobile Web Controller (PWA): Responsive and minimalist mobile interface (HTML5/CSS3) integrating a virtual joystick, haptic feedback via the Vibration API, and a transparent automatic reconnection system (30s grace period).• DevOps & Deployment: Containerization of the stack via Docker & Docker Compose for simplified deployment and scalability on a secure HTTPS production server.
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