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Jessy LeiteJL

Jessy Leite

Senior 3D Dev - 3D + AI - 3D Configurators + Tool

€600/day
1 project
Lille, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Jessy

Hello, my name is Jessy, I am a Senior 3D Engineer with 10 years of experience.

I develop interactive web 3D solutions: product configurators, prototypes, Blender tools, complex applications.

My skills:

3D Configurators for e-commerce (Three.js, WebGL)

3D prototypes and games

Blender tools and automation (rigging, pipelines)

Advanced applications (virtual try-on, ML detection, custom shaders)

Technical Stack:

TypeScript, JavaScript, Python, Three.js, Blender, WebGL/WebGPU, React, Node.js, WGSL/GLSL
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lille (up to 50km), Paris (up to 10km)

Experience

  • Cubitts
    Senior 3D Engineer
    May 2025 - October 2025 (5 months)
    London, UK
    • Refactored the collision detection system for optimizing the positioning of frames on 3D facial scans, improving the glasses matrix and optical measurements (Three.js, TypeScript). Precision 2 → 0.5 mm (−75%), extended case coverage (complex geometries, extreme fits), performance maintained under 300 ms @ M1.
    • Integrated ML-based landmark detection models to automate the 3D scan acquisition process (Three.js, TypeScript, MediaPipe). Support > 99.9% landmarks, robust 3D orientation on various scans, latency < 1 s @ M1.
    Typescript three.js React.js Node.js Express
  • Kinetix
    Senior 3D Engineer
    February 2024 - June 2025 (1 year and 4 months)
    Paris, France
    • Developed advanced 3D features on assignment for Adobe on creative R&D projects (Python, Blender, Three.js).
    • Initiated and developed a procedural auto-rigging methodology for humanoid characters (T-pose/A-pose), enabling skeleton and skinning generation without manual steps (Python, Blender). 95% coverage of the sample of 60 models in regression tests, average duration of 10s per model on M1), similar coverage to Mixamo (internal tests).
    • Refactored Automap: replaced the naming convention approach with a combined topological (graphs) and geometric analysis, extending coverage of compatible rigs and eliminating naming dependencies (Three.js, TypeScript). +50–70% of estimated supported rigs, removal of naming constraints, increased topological robustness.
    • Debugged and optimized animation retargeting systems for key accounts, resolving critical issues with compatibility between rig structures and 3D model formats (Python, Blender).
    three.js Blender WebGL Python Typescript
  • Frame Up
    Full-stack 3D Engineer
    January 2022 - January 2024 (2 years)
    Lille, France
    • Developed a SaaS platform automating the conversion of 2D vector drawings (SVG) into manufacturable 3D models (STEP/STL) for CNC machining and 3D printing, eliminating manual modeling for eyewear manufacturers (Three.js, React, TypeScript).

Reviews

5.0

Out of 1 rating

A

Anthony

AB Optic

Reviewed on 1/24/2024

Very satisfied with the work done by Jessy, who was easily reachable and available throughout the development of my project to refine the details. I will continue to work with him for the future evolution of my project.

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Education

  • Bachelor's Degree in Mathematics, Computer Science, and Statistics applied to Economics and Management
    University of Lille 1
    2014

Skill set

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