About Jellel
- Creating 3D animations in keyframe as well as integrating and cleaning motion capture (mocap) animations
- Integrating animations into game engines
- Setting up state machines and blendspaces
- Creating cinematics using Sequencer (UE5) and Cinemachine (Unity)
- Integrating and implementing gameplay features using Blueprints (Unreal Engine)
French
Native or bilingual
English
Fluent
Experience
- For Real3D Animation Cutscene Unreal EngineVIDEO GAMES AND ANIMATIONJune 2026 - June 2026Nantes, FranceFor this project, I was responsible for creating cutscene animations in Unreal Engine using the Sequencer tool. The animations were created directly in Unreal Engine, including keyframe animation and motion capture cleanup, while maintaining consistency with the project's art direction.
- Magic pockets3D AnimatorVIDEO GAMES AND ANIMATIONFebruary 2022 - February 2025 (3 years)Torcy, FranceFor 3 years at Magic Pockets, I was responsible for creating animations for several shipped video game projects, including Space Adventure Cobra: The Awakening, Dolphin Spirit: Ocean Mission, and Miraculous: Rise of the Sphinx. The animations were created in Maya, and I was also responsible for integrating the animations into the Unity engine, ensuring consistency between the animation work and its in-game implementation.
- Monsieur K3D AnimatorFILM AND AVMarch 2021 - March 2021Paris, FranceFreelance mission for Monsieur K studio: I was responsible for creating several 3D animations for a commercial aimed at a law firm. The animations were created in 3ds Max, respecting the art direction and timing constraints imposed by the advertising format.
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Education
- 3D Graphic Designer Game Art and DesignObjectif 3D2019