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Jean QuerolJQ

Jean Querol

Unity 3D Developer

€250/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Jean

I have been a Unity developer for 4 years and hold a Master's degree in Algorithm and Program Engineering. My Unity experience includes:

- 3.5 years of permanent contract at IWD, developing a cloud-connected 3D store editor.

- 6 months at Leikir studio developing a video game (contract ended for economic reasons).

- 6 months internship at Safran developing a maritime scenario simulator.

- Development of numerous video game prototypes/demos, and participation in several game jams.

My skills include:

- C#, Unity
- Git
- 3D environment optimization
- Shader programming, with and without Shader Lab
- Network development
- Software architecture
- Agile development
- Good English (spoken and written)

Secondary skills:
- .NET
- Unreal
- Blender
- 3D Animation
- Game design
- Open GL (C++)
- Other languages: Python, C, C++, Java
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Leikir Studio
    Unity Developer
    VIDEO GAMES AND ANIMATION
    September 2023 - April 2024 (7 months)
    Ivry-sur-Seine, France
    Development of a strategic game called "Synergy" ( https://store.steampowered.com/app/1989070/Synergy/ )
    • Implementation of user interfaces.
    • Development of various gameplay features.
    • Refactors

    C# Development Unity 3D Shaders
  • IWD
    3D Developer at IWD
    VIDEO GAMES AND ANIMATION
    November 2019 - April 2023 (3 years and 5 months)
    Paris, France
    Development of a 3D store editor with Unity.
    • Project maintenance and bug fixing.
    • Shader Programming.
    • Optimization of large 3D scenes.
    • Automatic 3D model generation from an image.
    • Implementation of user interfaces.
    • Development of an image generation software of 3D scenes in the cloud.
    • Development of an architecture by module, using dependency injection.
    • Networking.
    • Refactors and reflections on code architecture.
    • Regular communication between teams (API, website, mobile application) for the implementation of functionalities
    • and architectures.
    • Developer tools development.
    • CI gitlab, git hook, bash and python script.
    • Code reviews.
    • Regular English communication

    Unity 3D C# Development Shaders Agile methodology Web Development
  • SAFRAN
    Software Engineering Intern
    AVIATION AND AEROSPACE
    April 2019 - November 2019 (7 months)
    De Valparaiso, Chile
    Development of a 3D simulator :
    • Shader Programming..
    • Video streaming by Ethernet.
    • Particle effects.
    • Algorithm implementations.
    Unity 3D C# Development Shaders

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Education

  • Master 2 in Algorithm and Program Engineering, Computer Engineering
    Université Paris Diderot
    2019
    Master 2 ingénierie des algorithmes et des programmes, Ingénierie informatique

Skill set (13)

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