You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Jean DeckJD

Jean Deck

C++ Gameplay Developer | Unreal, Godot | 2D/3D

€150/day
Dijon, FR
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Jean

Hello 👋

I am avideo game developerspecializing inC++, C# and Python**, with solid experience on **Unreal Engine, Unity and Godotengines.
I can work on **gameplay programming**, **engine programming**, **AI**, **physics**, and the creation of **internal tools**.

🔗 Personal Projects

  • **Calavera**: a personal game engine in **C++/OpenGL/GLSL**.
*SpriteCutter**: a plugin for **Godot Engine(**C++/GDExtension**).

*DinoRushandDernière Lueur**: two game prototypes made with **Unreal Engineand **Unity**.

You can find all my projects on my GitHub:

💻 Areas of Expertise:

-> Gameplay & Engine Programming (C++, C#, Python, GDScript)
-> Unreal Engine 5 (C++ & Blueprints) | Unity 3D (C#) | Godot Engine (C++/GDScript)
-> AI, Pathfinding, Physics, Animation Integration, Shaders

🚀 What I Bring to You

  • **Adaptability**: I am willing to work on any type of project, whether in a team or completely autonomously.
  • **Efficiency**: I develop quickly while respecting current industry standards.
  • **Rigor**: I am committed to delivering high-quality service that respects deadlines and the agreed budget.
I am available to support you on your projects. I know how to apply my rigor and my global perspective to meet your needs.

📩Contact me nowto discover how I will solve your technological challenges in the shortest possible time!
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Kisahn (Github)
    Sprite Cutter - Godot Plugin
    VIDEO GAMES AND ANIMATION
    April 2025 - April 2025 (1 month)
    Dijon, France
    Sprite Cutteris a plugin forGodot4, developed in modernC++17using GDExtension and godot-cpp. It adds a native tool to the editor that automatically slices a sprite sheet into individual sprite regions.
    The goal is to simplify the workflow for artists and designers by automating tedious slicing operations within the editor.

    This plugin was designed to reduce manual sprite region setup when importing spritesheets into **Godot**. By integrating directly into the editor via .gdextension, the plugin allows for instant slicing based on image content, without relying on grid alignment or manual region definitions.

    Key Features:

    • Automatic slicing of sprite sheets based on image content
    • NativeGodot4 plugin written inC++with GDExtension
    • Editor integration for immediate use
    • Pre-compiled binaries for quick setup
    • Lightweight and dependency-free (apart from godot-cpp)
    Godot C++ Python Git 2D
  • Kisahn (Github)
    Calavera - Game Engine
    VIDEO GAMES AND ANIMATION
    July 2024 - September 2024 (2 months)
    Dijon, France
    Calaverais a fully custom game engine designed to learn and replicate the core systems behind modern engines like Unity or Unreal, but at a lower level and in **C++**.

    This version of the engine implements a clean, layered architecture and features the core systems necessary for evolving into a real-time 2D/3D engine:

    • Windowing
    • Logging systems
    • Event handling
    • Rendering context (**OpenGL**)
    • Abstraction layers (RendererAPI, buffers, shaders)
    • Integrated ImGui
    • Layers

    The code is clean, documented, and intentionally paused at a stable milestone, focusing on quality and deep understanding rather than feature creep.
    C++ OpenGL Microsoft Visual Studio GLSL Git
  • HEMERIA
    Development Engineer Intern
    DEFENSE AND MILITARY
    March 2022 - September 2022 (6 months)
    Angoulême, France
    • Development of internal interfaces and tools in C++/Qt
    • Modification of various 3D models using Blender software
    • Use of Microsoft Visual Studio and Linux to ensure code robustness and portability.

    👉Result: improvement of simulation tools and increased efficiency for technical teams.
    C++ Qt Microsoft Visual Studio Linux Blender

Recommendations

HN
FU
Hdk Numérique and 1 other person have recommended Jean

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master in Video Game Management, Image, Creativity (MAJIC)
    Université Côte d'Azur
    2022
    Master en Management de Jeux Vidéo, Image, Créativité (MAJIC)
  • Professional Bachelor's degree in Web and Mobile Design and Integration (CIWM) - Apprenticeship Training
    IUT de Bobigny
    2017
    Licence professionnelle en Conception et Intégration Web et Mobiles (CIWM) - Formation alternance

Skill set

Categories