About Jean
Hello 👋
🔗 Personal Projects
- **Calavera**: a personal game engine in **C++/OpenGL/GLSL**.
💻 Areas of Expertise:
🚀 What I Bring to You
- **Adaptability**: I am willing to work on any type of project, whether in a team or completely autonomously.
- **Efficiency**: I develop quickly while respecting current industry standards.
- **Rigor**: I am committed to delivering high-quality service that respects deadlines and the agreed budget.
French
Native or bilingual
English
Fluent
Experience
- Kisahn (Github)Sprite Cutter - Godot PluginVIDEO GAMES AND ANIMATIONApril 2025 - April 2025 (1 month)Dijon, FranceSprite Cutteris a plugin forGodot4, developed in modernC++17using GDExtension and godot-cpp. It adds a native tool to the editor that automatically slices a sprite sheet into individual sprite regions.The goal is to simplify the workflow for artists and designers by automating tedious slicing operations within the editor.This plugin was designed to reduce manual sprite region setup when importing spritesheets into **Godot**. By integrating directly into the editor via .gdextension, the plugin allows for instant slicing based on image content, without relying on grid alignment or manual region definitions.Key Features:
- Automatic slicing of sprite sheets based on image content
- NativeGodot4 plugin written inC++with GDExtension
- Editor integration for immediate use
- Pre-compiled binaries for quick setup
- Lightweight and dependency-free (apart from godot-cpp)
- Kisahn (Github)Calavera - Game EngineVIDEO GAMES AND ANIMATIONJuly 2024 - September 2024 (2 months)Dijon, FranceCalaverais a fully custom game engine designed to learn and replicate the core systems behind modern engines like Unity or Unreal, but at a lower level and in **C++**.This version of the engine implements a clean, layered architecture and features the core systems necessary for evolving into a real-time 2D/3D engine:
- Windowing
- Logging systems
- Event handling
- Rendering context (**OpenGL**)
- Abstraction layers (RendererAPI, buffers, shaders)
- Integrated ImGui
- Layers
The code is clean, documented, and intentionally paused at a stable milestone, focusing on quality and deep understanding rather than feature creep. - HEMERIADevelopment Engineer InternDEFENSE AND MILITARYMarch 2022 - September 2022 (6 months)Angoulême, France
- Development of internal interfaces and tools in C++/Qt
- Modification of various 3D models using Blender software
- Use of Microsoft Visual Studio and Linux to ensure code robustness and portability.
👉Result: improvement of simulation tools and increased efficiency for technical teams.
Recommendations
These freelancer profiles also match your criteria
Agatha Frydrych
Backend Java Software Engineer
4.7
(3)
2
Baptiste Duhen
Fullstack developer
4.6
(4)
5
Amed Hamou
Senior Lead Developer
4
(2)
7
Audrey Champion
Web developer
4.3
(3)
4
Education
- Master in Video Game Management, Image, Creativity (MAJIC)Université Côte d'Azur2022Master en Management de Jeux Vidéo, Image, Créativité (MAJIC)
- Professional Bachelor's degree in Web and Mobile Design and Integration (CIWM) - Apprenticeship TrainingIUT de Bobigny2017Licence professionnelle en Conception et Intégration Web et Mobiles (CIWM) - Formation alternance