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Jean-Baptiste T.JT

Jean-Baptiste T.

C++ / Qt / QML / 3D Developer

€550/day
Nantes, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Jean-Baptiste

Expert in software development, specializing in C++, with solid experience in the Qt framework and QML language, used extensively throughout my professional career.

I also have good skills in Rust, Python, and Javascript, acquired through my experiences.

Passionate about graphic software, I master OpenGL, Vulkan, and their associated shader languages. My interest in user experience (UX) and user interface (UI) leads me to design applications that are reliable, intuitive, and aesthetically pleasing.

Accustomed to intervening across the entire project lifecycle (design, architecture, development), I can also contribute to team organization, recruitment, and the implementation of agile methodologies.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Nantes (up to 15km)

Experience

  • Arkane Studios
    C++ / Qt / Python Development
    VIDEO GAMES AND ANIMATION
    September 2023 - Today (2 years and 9 months)
    Arkane Studios develops its own 3D game engine internally, as well as an editor similar to what Unity or Unreal Engine offer.
    During my assignment, I worked on this tool, particularly on the character animation editor, the in-game animation sequencer, and the error reporter. I also developed a C++/Python pipeline for generating facial animations, and I was involved in modifying and creating Python scripts in Maya.
    C++ Agile methodology Qt Python Maya
  • Bureau Veritas Solutions
    C++ / Qt / WebAssembly Architect
    SOFTWARE PUBLISHING
    November 2022 - December 2025 (3 years)
    Nantes, France
    Full development of two WebApps in Qt 6 / QML / WebAssembly
    Development of a REST server in C++/Qt
    Software architecture
    MySQL database
    C++ WebAssembly Qt QML MySQL
  • SnackThis
    C++ / OpenGL Developer
    SOFTWARE PUBLISHING
    June 2021 - October 2021 (4 months)
    Nantes, France
    Development on the Jitter motion design software.
    Development of a POC aiming to replace the web rendering engine initially developed in JS + Canvas with an optimized version in WASM + WebGL.

    - C++/OpenGL development of a 2D rendering engine (rendering of primitives, textures, animations, splines, picking, post-effects like blur and drop shadow)
    - Implementation of multiplatform compilation chains (Windows, Linux, WASM) based on CMake and Emscripten
    - JS binding of the library via Embind, development of C++ and JS samples.
    C++ WebAssembly JavaScript OpenGL

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Education

  • Computer Developer Designer (Master I level)
    AFPA Champs sur Marne
    2009
    Architecture logicielle, Conception (UML) Développement (Java, C#, Python) UI, persistance des données (SQL)
  • Degree in Image Acquisition and Processing
    University of Caen
    2005
    Outils mathématiques et algorithmes utilisés en imagerie, Traitement du signal et statistiques, Optique et capteurs, Colorimétrie

Skill set

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