About Jean-Baptiste
French
Native or bilingual
English
Native or bilingual
Experience
- Pxl SpacePresident & FounderVIDEO GAMES AND ANIMATIONNovember 2019 - Today (6 years and 7 months)Toulon, FranceI created my video game studio and manage it, along with its projects.I dedicate my time to developing my clients' projects and those of the studio, while respecting budgets and deadlines as much as possible.I use a wide range of skills including:- Unity, Unreal Engine 5, Godot: Engines used for all sorts of experiences- C#, C++, GdScript, Java, Python: Most used programming languages- Virtual Reality- Game Design- Git, Plastic SCM: Version control systems
- Neural Studio LLCUnity DeveloperVIDEO GAMES AND ANIMATIONNovember 2018 - Today (7 years and 7 months)San Francisco Bay Area, CA, USAWith Neural Studio, we create 3D simulations ranging from multiplayer video games to factory presentations.The goal is to push the boundaries of new technologies and provide a new interface between the real and the virtual.Some of the skills used:- Unity: Most simulations are made with this engine- C#, Java: Programming languages used- Visual Studio, IntelliJ: Code editors used- AWS: For hosting dedicated servers, databases, user authentication, etc.- Virtual/Augmented Reality: Adding our personal touch to make the experience unique- Arduino: Mixing robotics with virtual simulation is always a pleasure!- Game Design: Whether for creating games for industrial presentations, game design is essential
- SAFRAN HELICOPTER ENGINESSoftware EngineerAVIATION AND AEROSPACESeptember 2019 - November 2019 (2 months)Pau, FranceI joined a large team responsible for the development and maintenance of industrial software used in the manufacturing of helicopter engines.Skills used:- Java, XSLT, XML: Programming languages used by the software- Eclipse IDE: Editor used for code- Familiarity with existing code
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Education
- Master in Astronomy and AstrophysicsUniversité Claude Bernard Lyon 12018
- Bachelor's Degree in MathematicsUniversité de Toulon2016