About Jason
- Video game design, system design, gameloop, game pillars
- Gamification
- Prototyping on Unreal, Unity, or Godot
- Gameplay programming in Blueprints, C++, C#, GDScript (other languages possible)
- Narrative design, pacing, world building
- Project documentation
- Game balancing
- Tool development
- Interface mockups
- Support for the ideation of your game project
- Help with system design, setting up gameloops, gameplay pillars
- Advice for developing your universe (world building)
- To bridge the gap between your game's story and gameplay
- Help creating a prototype or implementing mechanics
- To organize your project information (knowledge base, Notion)
- Help writing game design documents or project presentations
- To create a useful reference and inspiration base for your project's gameplay, universe, or theme
- Advice or assistance with game balancing (audit, planning tools)
- Help creating game interfaces (Figma)
- To add a more engaging aspect to your non-video game projects (gamification)
French
Native or bilingual
English
Fluent
Experience
- One Division GamesLead Game DesignerVIDEO GAMES AND ANIMATIONMay 2025 - Today (1 year and 1 month)Lille, FranceI assisted One Division Games, a new studio, in developing their first game, a multiplayer FPS.On this project, I was responsible for a team of 7, established the gameplay pillars, gameloop, and core mechanics.I worked closely with other leads to implement production workflows and project documentation using XWiki.
- BBlack StudiosGame DesignerVIDEO GAMES AND ANIMATIONSeptember 2024 - November 2024 (2 months)Montpellier, FranceI was hired by BBlack Studio on a fixed-term contract to assist with the ideation of 2 projects developed with Unreal: an action/survival game and a colony sim.I was in charge of the gameplay loop and core systems, game prototyping, level building, and implementing mechanics in Blueprints.I also handled project documentation (Notion) and set up production milestones.
- AnkamaGame DesignerVIDEO GAMES AND ANIMATIONFebruary 2023 - August 2023 (6 months)Roubaix, FranceGame Designer responsible for balancing Waven, a tactical MMORPG for PC and mobile developed on Unity.I was in charge of balancing classes and spells for the game's initial release.To do this, I developed balancing analysis and planning tools in TypeScript, enabling the studio to manage balancing for future seasons.
Recommendations
These freelancer profiles also match your criteria
Agatha Frydrych
Backend Java Software Engineer
4.7
(3)
2
Baptiste Duhen
Fullstack developer
4.6
(4)
5
Amed Hamou
Senior Lead Developer
4
(2)
7
Audrey Champion
Web developer
4.3
(3)
4
Education
- Master of Game DesignArtFX2018
- Computer Science Bachelor's DegreeIUT d'Aix-Marseille2016Spécialité imagerie numérique