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Jason CheneauJC

Jason Cheneau

Game Designer

€350/day
Montpellier, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Jason

Hi!

My name is Jason, a Game Designer and Developer specializing in system design, narrative design, and balancing.

With a Master's degree in Game Design from ArtFX and a Bachelor's in Computer Science, I've been practicing game design and software development for 6 years (specializing in software and database design).

Each situation is treated on a case-by-case basis, and I always strive to find what will best serve your projects.

My areas of expertise:
  • Video game design, system design, gameloop, game pillars
  • Gamification
  • Prototyping on Unreal, Unity, or Godot

  • Gameplay programming in Blueprints, C++, C#, GDScript (other languages possible)
  • Narrative design, pacing, world building
  • Project documentation
  • Game balancing
  • Tool development
  • Interface mockups

If you need:
  • Support for the ideation of your game project
  • Help with system design, setting up gameloops, gameplay pillars
  • Advice for developing your universe (world building)
  • To bridge the gap between your game's story and gameplay
  • Help creating a prototype or implementing mechanics
  • To organize your project information (knowledge base, Notion)
  • Help writing game design documents or project presentations
  • To create a useful reference and inspiration base for your project's gameplay, universe, or theme
  • Advice or assistance with game balancing (audit, planning tools)
  • Help creating game interfaces (Figma)
  • To add a more engaging aspect to your non-video game projects (gamification)

Then I can help!

Feel free to contact me, I'm always open to discussion!

If you want to see my work, it's here: Have a great day!
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Montpellier (up to 50km)

Experience

  • One Division Games
    Lead Game Designer
    VIDEO GAMES AND ANIMATION
    May 2025 - Today (1 year and 1 month)
    Lille, France
    I assisted One Division Games, a new studio, in developing their first game, a multiplayer FPS.

    On this project, I was responsible for a team of 7, established the gameplay pillars, gameloop, and core mechanics.
    I worked closely with other leads to implement production workflows and project documentation using XWiki.
    Unreal Engine System Design Prototype Project Management
  • BBlack Studios
    Game Designer
    VIDEO GAMES AND ANIMATION
    September 2024 - November 2024 (2 months)
    Montpellier, France
    I was hired by BBlack Studio on a fixed-term contract to assist with the ideation of 2 projects developed with Unreal: an action/survival game and a colony sim.

    I was in charge of the gameplay loop and core systems, game prototyping, level building, and implementing mechanics in Blueprints.
    I also handled project documentation (Notion) and set up production milestones.
    Unreal Engine Prototype System Design Project Management Level Design
  • Ankama
    Game Designer
    VIDEO GAMES AND ANIMATION
    February 2023 - August 2023 (6 months)
    Roubaix, France
    Game Designer responsible for balancing Waven, a tactical MMORPG for PC and mobile developed on Unity.

    I was in charge of balancing classes and spells for the game's initial release.
    To do this, I developed balancing analysis and planning tools in TypeScript, enabling the studio to manage balancing for future seasons.
    Unity 3D RPG Game Balancing TypeScript

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Education

  • Master of Game Design
    ArtFX
    2018
  • Computer Science Bachelor's Degree
    IUT d'Aix-Marseille
    2016
    Spécialité imagerie numérique

Skill set

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