You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Isabelle AllermozIA

Isabelle Allermoz

Instructional Designer | Design & Management

€550/day
6 projects
Paris, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Isabelle

When training needs to change behaviors, not just inform, I design and manage programs that put your teams in a position to make decisions, act, and understand the consequences.

My scope covers the entire cycle: needs analysis, instructional architecture, design and production, deployment, and evaluation. Depending on what truly serves the objectives, I work on all modalities: digital, blended, in-person, game-based learning.

AREAS OF EXPERTISE
• Complete instructional design (from scoping to delivery)
• Design of immersive and gamified programs (serious games, investigations, simulations)
• Advanced e-learning production (Articulate Storyline 360, Rise)
• Blended learning path architecture (in-person / digital / field)
• Management of multi-stakeholder training projects

TYPES OF PROJECTS
Regulatory compliance (GCP, ISO, industrial safety), strategic acculturation, transformation of professional practices, mainly in high-stakes contexts where a design error has a cost.

MY ADDED VALUE
• Decision and field impact-oriented approach
• Ability to handle complex and regulated subjects
• Actionable, measurable, and transferable programs in the workplace
• Smooth coordination between business departments, training, and service providers
• Network of partners
• Bilingual French / English
  • English

    Fluent

  • French

    Native or bilingual

Can work on-site
Paris (up to 50km), Paris (up to 100km), Lille (up to 100km), Lyon (up to 100km), Nantes (up to 100km)

Experience

  • Caisse d'Epargne
    Immersive E-learning Module (Storyline) | Mastering Group DNA & Sense of Belonging
    BANKING AND INSURANCE
    November 2021 - July 2022 (8 months)
    Paris, France
    Design of an immersive acculturation module aimed at strengthening the appropriation of the group's DNA and the employees' ambassadorial role.

    • Context: strengthening the appropriation of the group's DNA and sense of belonging.
    • Objectives: understand the identity pillars; embody the ambassadorial role; link banking mission and societal utility.
    • Program: interactive e-learning module using Articulate Storyline, based on a scripted conversation between 4 key figures; narrative progression, dynamic interactions, concrete examples.
    • Impact: rapid appropriation of messages; better employee projection; strengthening of discourse/practice coherence.
    → A scripted e-learning module that transforms corporate content into an engaging and appropriable experience.
    Learning Management System Digital Learning Instructional Design Articulate Storyline Gamification
  • Aubert et Duval
    Industrial Safety Serious Game | Immersive Simulation & Decision Training
    RAW MATERIALS INDUSTRY
    November 2024 - March 2025 (4 months)
    Paris, France
    Design of an immersive game on an industrial site to train teams in safety decision-making in realistic conditions.
    • Context: strengthening risk prevention in a demanding industrial environment.
    • Objectives: identify risky situations; apply procedures; make decisions under pressure.
    • Program: immersive serious game deployed on-site (60 min); emergency scenario, field analysis, collective decision-making in simulated conditions.
    • Impact: immediate engagement; improved vigilance; better memorization of critical procedures.
    → An immersive program that places teams in real situations to sustainably embed good safety reflexes.
    Instructional Design Training Strategy Training Consulting Gamification Serious Game
  • VETOQUINOL
    ISO 50001 Serious Game | Operational Application of Energy Issues
    PHARMACEUTICALS INDUSTRY
    June 2023 - August 2023 (2 months)
    Paris, France
    Deployment of an immersive investigation program to facilitate the operational application of the ISO 50001 standard and energy issues.

    • Context: understanding the issues and requirements of the ISO 50001 standard.
    • Objectives: understand energy levers; identify points of attention; align decisions with performance goals.
    • Program: multi-participant immersive investigation game; clue analysis, information cross-referencing, decisions under time constraints.
    • Impact: concrete application of the standard; more consistent decisions; high participant involvement.
    → Useful gamification that transforms a technical standard into a concrete decision-making situation.
    Gamification Storytelling Training Strategy Immersive Experience Design Energy Performance

Reviews

5.0

Out of 5 ratings

AD

Account deleted

Reviewed on 2/10/2021

Isabelle was attentive and listened to my needs in order to best meet them. She managed the mission by taking into account my ongoing requests and by improving the module herself when she deemed it necessary or by proposing alternative solutions. It was a pleasure to collaborate with Isabelle on this project.
A

Antonin

Paradoxes-conseil

Reviewed on 9/6/2020

Isabelle was able to perfectly adapt to the emergencies of the mission while ensuring a quality service. Thanks to her expertise, she was able to bring complementary elements to the ongoing productions, while being very reactive/agile on requests as they arose.

Recommendations

FU
CL
FU
+3
Former user and 5 other people have recommended Isabelle

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master II MFEG - E-Learning Engineering
    Université de Rennes 2 (35)
    2017
  • Professional Bachelor's Degree - Open and Distance Learning Engineering
    Université de Limoges (87)
    2015

Skill set

Categories