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Hyacinthe CarchiaHC

Hyacinthe Carchia

3D Tech Artist | Immersive (XR/VR) & AI Pipelines

€350/day
Lyon, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Hyacinthe

Tech Artist and 3D Generalist specializing in immersive technologies (XR/VR) and the optimization of creative pipelines.

I support companies, studios, and agencies in creating high-quality 3D assets, while ensuring optimal performance for real-time (Unity). My goal: to bring your immersive projects to life while streamlining graphic production workflows.

My expertise is built around three main pillars:

• 3D PRODUCTION & TECH ART (XR/VR): Modeling, advanced texturing (Substance), Unity integration, shader writing, and rigorous mesh optimization (retopology, draw call reduction) essential for virtual reality constraints.

• AI PIPELINES & INNOVATION: Integration and automation of artificial intelligence-based tools within production workflows to accelerate asset creation without compromising visual quality.

• TECHNICAL FRAMING & AUTONOMY: Writing technical specifications (CDC), rigorous monitoring of inter-departmental constraints (bridging artists and developers), and performing pre-qualification tests to secure the technical viability of your projects.

Recognized for my autonomy, structured approach, and ability to understand the industrial and technical challenges of a project, I quickly integrate into your existing teams or take full ownership of your needs.

Let's discuss your next project together!
  • French

    Native or bilingual

  • English

    Conversational

Can work on-site
Lyon (up to 50km), Genève (up to 10km)

Experience

  • Avenria
    Product & Design Creator
    INTERNET OF THINGS (IOT)
    January 2024 - Today (2 years and 6 months)
    Lyon, France
    Design, tech art, and technical scoping for "phygital" products (connected physical products with a digital interface) and immersive applications (AR/VR/XR).

    • TECHNICAL & PRODUCT FRAMING: Writing design specifications (CDC), aligning physical product manufacturing constraints with its digital interface development, and performing global pre-qualification tests.
    • TECH ART & INTERACTIVE INTERFACES: Modeling, texturing, and integration of real-time 3D assets optimized for embedded digital interfaces, Serious Games, and augmented reality applications.
    • R&D & AI PIPELINES: Design and deployment of AI-optimized industrial workflows (Claude, agent-based approach) to accelerate the generation and integration of graphic assets.
    Mixed Reality C# Product Design Claude Unity Integration
  • Yogargouille
    Graphic Designer & Art Director
    ENTERTAINMENT AND LEISURE
    August 2024 - Today (2 years)
    Lyon, France
    Global support for brand visual identity and content strategy.

    • ART DIRECTION & PRINT: Creation of the complete graphic charter, design of logos, business cards, and event posters.
    • CONTENT PRODUCTION: Professional photo shoots and creation of graphic templates optimized for Instagram engagement.
    • CLIENT MANAGEMENT: Brief taking, presentation of creative directions, and delivery of final assets within deadlines.
    Art Direction Print & Digital Graphic Design Visual Identity Adobe Photoshop Digital Communication
  • FrogCurry
    Generalist Game Artist
    VIDEO GAMES AND ANIMATION
    September 2023 - December 2023 (4 months)
    Lyon, France
    Creation of visuals and all on-screen 3D assets. Implementation of procedural asset production systems directly in Unity. Knowledge and application of a Git-supported production pipeline. Primarily remote work.
    Blender Shaders Substance Painter Git Substance Designer

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Education

  • Bachelor of Arts
    BellecourEcole
    Bachelor 3D Art
  • STD2A Baccalaureate
    BellecourEcole
    Baccalauréat STD2A

Skill set

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