About Hocine Chaouki
French
Native or bilingual
English
Native or bilingual
Arabic
Native or bilingual
Experience
- AnonymeUnity Developer — Multiplayer WebGL Social PlatformENTERTAINMENT AND LEISUREFebruary 2026 - May 2026 (3 months)Paris, FranceDevelopment of a multiplayer WebGL Social Room: a real-time immersive space with Mixamo avatars, dual-channel chat, proximity audio, and animated NPCs. Project delivered from A to Z, from network architecture to WebGL deployment.Main tasks:— Multiplayer architecture with Netcode for GameObjects— Mixamo avatar system with Animator State Machine— Dual-channel chat (public / private)— WebRTC audio integration— Animated NPCs with autonomous behavior— WebGL deployment and performance optimizationTechnical Context: Unity 6, Netcode for GameObjects, AI, WebGL, C#, Mixamo, UGS
- GS1 FRANCEFrontend Vue.js Developer — Interactive Event ApplicationLOGISTICS AND SUPPLY CHAINMay 2025 - July 2025 (2 months)Lille, FranceGS1 France commissioned me to develop a mobile web application for a QR code scavenger hunt for the SIFER 2025 railway trade show. The application guides visitors through 7 narrative steps about the lifecycle of railway components, with QR scanning, GDPR registration, and Google Forms integration.Main tasks:— Design and development of the mobile-first PWA application— Vue.js 3 + Vite architecture, reusable components— Narrative navigation system in 7 thematic steps— Integration of a GDPR registration form linked to Google Forms— Adaptation to the GS1 graphic charter— Deployment and responsive optimizationTechnical Context: Vue.js 3, Vite, CSS Variables, PWA, Google Forms API
- PASSY FORMATIONSUnity 3D Trainer — Immersive & Interactive DevelopmentEDUCATION AND E-LEARNINGSeptember 2024 - Today (1 year and 11 months)Paris, FranceTraining developers and apprentices on Unity 3D, around concrete and immersive projects. Practice-oriented pedagogy: learners build a functional project from the first session.Topics taught:— Unity project architecture (GameManager, ScriptableObjects, Prefabs)— C# Development: patterns, lifecycle, best practices— Mobile Augmented Reality— Multiplayer development (Netcode)Technical Context: Unity LTS, C#, Visual Studio Code, .NET
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Education
- Master in Virtual Reality and Intelligent SystemsParis Saclay (UEVE)2018La formation « Réalité Virtuelle et Systèmes Intelligents » (RVSI) a pour objectif principal de permettre à l’étudiant de maitriser les sciences de l’information et de la communication appliquées à un système complexe doté d’une certaine autonomie (robot, véhicule). ce parcours traite de la réalité mixte comme d’une interface homme-application avancée pour la maîtrise des systèmes et des machines complexes. Il s’agit d’un domaine qui s’appuie en les intégrants sur l’infographie, la vision 3D d’une part et la robotique, l’automatique, le traitement des informations et la mécanique d’autre part.
- Training Certificate: Functional and technical analysis of an IT projectib cegos - la Défense2024Formation à la gestion de projet informatique et facilitation de la transcriptions des besoin clients en fonctionnalités claire et facile à traduire pour l'équipe technique.