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Hichame O.HO

Hichame O.

Technical Game Designer | Unity • C# • C++

€400/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Hichame

Versatile designer with an engineering background, I help studios and brands create impactful game experiences, from concept to playable prototype.

With experience at Dotemu and Pastagames, I've worked on iconic licenses (Pac-Man) and demanding projects (Beat 'em up / Roguelike).
My dual expertise in Design and Programming allows me to:
  • Create levels focused on combat, exploration, and pacing.
  • Balance complex mechanics and progression systems.
  • Integrate design intentions myself on Unity or custom engines, including scripting for gameplay events and cutscenes.

What I can do for you:

  • Rapid prototyping of gameplay mechanics.
  • Level design and integration (Blockout to production).
  • Scripting for quests, simple AI, and in-game events.
  • Writing clear GDDs and technical documentation.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 20km)

Experience

  • Dotemu
    Level designer
    VIDEO GAMES AND ANIMATION
    March 2024 - March 2025 (1 year)
    Paris, France
    Absolum is a beat 'em up roguelike developed by Dotemu, GuardCrush Games, and Supamonks. I joined the production team as a Technical Level Designer.
    • Design and documentation of levels focused on combat rhythm and pacing.
    • Technical scripting of game events and quests.
    • Creation of in-game cutscenes to streamline narrative.
    Level Design Scripting Gameplay Scripting Technical Documentation
  • Pastagames
    Game designer
    VIDEO GAMES AND ANIMATION
    January 2022 - January 2023 (1 year)
    Paris, France
    At Pastagames studio, I worked on Pac-Man Party Royale (Apple Arcade), a multiplayer arcade title, designing content for the last three updates.
    • Design of new mechanics for local and online multiplayer.
    • Creation of single-player levels with varied objectives to enrich the experience.
    • Balancing systems to ensure smooth player progression.
    Game Design System Design Balancing Mobile Game Multiplayer
  • Pastagames
    Game programmer
    VIDEO GAMES AND ANIMATION
    September 2021 - December 2022 (1 year and 3 months)
    Paris, France
    At Pastagames, I worked as a gameplay developer on Pac-Man Party Royale, implementing features directly within a proprietary engine.
    • C++ programming for menus and user interface (UI).
    • Implementation of gameplay features and bug fixing.
    • Technical optimization between creative needs and engine constraints.
    C++ User Interface Design Debugging Gameplay Programming Custom Engine

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Education

  • General Engineer
    Ecole Nationale Supérieure des Mines de Douai
    2017
  • Interactive and Playful Experience Designer
    Gobelins Paris
    2022
    Formation axée sur la conception et la production d'expériences numériques interactives. Ce cursus m'a permis de maîtriser la chaîne de production complète d'un jeu vidéo à travers des projets en équipes pluridisciplinaires, alliant design innovant et rigueur technique.

Skill set

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