About Hichame
Versatile designer with an engineering background, I help studios and brands create impactful game experiences, from concept to playable prototype.
- Create levels focused on combat, exploration, and pacing.
- Balance complex mechanics and progression systems.
- Integrate design intentions myself on Unity or custom engines, including scripting for gameplay events and cutscenes.
What I can do for you:
- Rapid prototyping of gameplay mechanics.
- Level design and integration (Blockout to production).
- Scripting for quests, simple AI, and in-game events.
- Writing clear GDDs and technical documentation.
French
Native or bilingual
English
Fluent
Experience
- DotemuLevel designerVIDEO GAMES AND ANIMATIONMarch 2024 - March 2025 (1 year)Paris, FranceAbsolum is a beat 'em up roguelike developed by Dotemu, GuardCrush Games, and Supamonks. I joined the production team as a Technical Level Designer.
- Design and documentation of levels focused on combat rhythm and pacing.
- Technical scripting of game events and quests.
- Creation of in-game cutscenes to streamline narrative.
- PastagamesGame designerVIDEO GAMES AND ANIMATIONJanuary 2022 - January 2023 (1 year)Paris, FranceAt Pastagames studio, I worked on Pac-Man Party Royale (Apple Arcade), a multiplayer arcade title, designing content for the last three updates.
- Design of new mechanics for local and online multiplayer.
- Creation of single-player levels with varied objectives to enrich the experience.
- Balancing systems to ensure smooth player progression.
- PastagamesGame programmerVIDEO GAMES AND ANIMATIONSeptember 2021 - December 2022 (1 year and 3 months)Paris, FranceAt Pastagames, I worked as a gameplay developer on Pac-Man Party Royale, implementing features directly within a proprietary engine.
- C++ programming for menus and user interface (UI).
- Implementation of gameplay features and bug fixing.
- Technical optimization between creative needs and engine constraints.
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Education
- General EngineerEcole Nationale Supérieure des Mines de Douai2017
- Interactive and Playful Experience DesignerGobelins Paris2022Formation axée sur la conception et la production d'expériences numériques interactives. Ce cursus m'a permis de maîtriser la chaîne de production complète d'un jeu vidéo à travers des projets en équipes pluridisciplinaires, alliant design innovant et rigueur technique.