About Henri
French
Native or bilingual
Experience
- FreelanceUnity Architect | C# Dev | Workflow Automation | AITECHJuly 2014 - Today (11 years and 11 months)Le Blanc, FranceI design and secure real-time architectures built to last for years of production, not just to impress in demos.For over 12 years, I've worked on critical 3D systems: multi-platform Unity projects, medical simulations, VR/AR environments, and industrial applications. My role: lay technical foundations that absorb complexity instead of collapsing under its weight.I step in when the technical challenge becomes strategic. A project accumulating debt. An initial architecture that can no longer handle the load. A team moving forward but lacking a structuring vision. These situations require more than an extra developer; they demand an eye capable of diagnosing, restructuring, and putting the project back on solid rails.My areas of expertise: real-time systems architecture, technical safeguarding of drifting projects, AI integration into production pipelines, and guiding teams on structuring choices.Generative AI is part of my daily routine: automation, asset generation, agents. I integrate it into workflows without sacrificing robustness. You gain speed, not fragility.I work remotely on in-depth missions, providing full technical oversight or strategic support to an existing team.Have a project to secure or an architecture to design? Write to me.Skills: Unity (C#, URP, HDRP) · VR/AR · Architecture ·Optimization · Generative AI (ComfyUI, Stable Diffusion) · Automation
- Cross The AgesUnity Developer | UI, Gameplay & Real-timeVIDEO GAMES AND ANIMATIONFebruary 2023 - Today (3 years and 4 months)Marseille, FranceAt Cross The Ages studio, I participate in the development of a multi-platform project (mobile and desktop), working on subjects with a strong real-time, user interface, and game experience component.My role covers cross-functional aspects of the project, including:- Advanced UI development and integration of complex, user-oriented interfaces,- Implementation of gameplay mechanics and interactive systems,- Design and optimization of shaders, VFX, and real-time rendering,- Adaptation and optimization of features for cross-platform constraints (mobile / desktop).I work in close collaboration with the design, art, and technical teams, with a particular focus on execution quality, code maintainability, and long-term performance.Beyond implementation, I contribute to technical decisions, system structuring, and maintaining a robust foundation that allows the project to evolve smoothly.
- APPERTUREUnity Developer - Frameworks & 3D SimulationsEDUCATION AND E-LEARNINGDecember 2020 - February 2023 (2 years and 2 months)Bordeaux, FranceAt APPERTURE, I participated in the development of Unity solutions for educational and training applications, with a strong emphasis on 3D simulation and professional use cases.My role consisted of:- Designing and developing an internal Unity framework, intended to facilitate and accelerate the creation of educational applications,- Working on medical training 3D simulations, integrating strong constraints of reliability, clarity, and performance,- Mentoring and supervising a team of junior developers, on both technical and methodological aspects,- Contributing to AR, VR, mobile, and WebGL projects, adapting solutions to the constraints of each platform.I also maintained continuous technical watch, to anticipate engine evolutions and guide technical choices with a focus on longevity and maintainability.
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