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Yingxue L.YL

Yingxue L.

3D Artist / Environment Artist

€250/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Yingxue

Personnel Website: initialragdoll.com
My game in development: unseal.fr

Graduated in Video Game Art (2020), I bring my technical and artistic expertise to your projects. With practical experience in the complete pipeline, including collaboration on an independent game, I guarantee high-quality assets and an optimized workflow.

My Key Technical Expertise:
Asset Creation (Modeling/Texturing): Immersive environments and props (Hard Surface) with realistic or stylized rendering.

Workflow Optimization (Technical Artist): I distinguish myself by creating custom tools and procedural systems (Geometry Nodes) for rapid and consistent production.

Integration & Visual Logic (Unreal Engine): Proficiency in Blueprints for scripting interactions, and expertise in Shading/Material Graphs for advanced and optimized materials.

Main Technical Stack: Blender, Substance 3D Suite, and Unreal Engine.
  • French

    Fluent

  • English

    Fluent

  • Chinese

    Native or bilingual

Can work on-site
Paris (up to 30km)

Experience

  • Projet Indépendant : UNSEAL
    Co-Developer / Generalist & Technical 3D Artist
    VIDEO GAMES AND ANIMATION
    October 2025 - Today (10 months)
    Antony, France
    Development of an independent video game, where I ensure all artistic and technical specifications, in close collaboration with my partner.

    As Co-Developer, I am responsible for the design and execution of the entire project. I have participated in all phases of development, from initial design to final implementation.

    My Contributions Cover All Specifications:

    Artistic Production: Design, modeling, texturing, composition, and lighting of the environment and all game assets.

    Technical Aspects & Tools: Mastery of integration in Unreal Engine, creation of Material Graphs (complex shaders), and implementation of game logic via Blueprints.

    Workflow Optimization: Use of Blender's Geometry Nodes for creating procedural tools and optimizing assets.

    This experience demonstrates my ability to manage the entire pipeline, make strategic technical design decisions, and work collaboratively and autonomously throughout all project stages.
    Unreal Engine Blender Shading Lighting 3D Modeling
  • Neway
    3D Generalist
    CONSULTING AND AUDITS
    January 2022 - September 2024 (2 years and 7 months)
    Boulogne-Billancourt, France
    During this experience, I served as a Generalist 3D Artist, working on a variety of client projects as well as internal initiatives.

    I was notably engaged on the SOCHESS Metaverse project, where I was responsible for the complete creation of props and environments, and for producing promotional videos for digital platforms.

    I also contributed to various other 3D missions for different company clients.
    3D Modeling Texturing Animation 3D Environment Environment Design

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Education

  • BACHELOR
    LISAA
    2017
    Concepteur / Réalisateur de contenus numériques option Animation 2D/option Animation 3D/option Jeu vidéo
  • Master
    Autograf
    2020
    Directeur Artistique en Video Game Art

Skill set

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