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Guillaume L.GL

Guillaume L.

Technical Artist | Real time | VR

€350/day
Rennes, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Guillaume

Hello, I am a Technical Artist.

I master the workflow for creating real-time video games or applications for various platforms: PC, VR/MR. I have already had the opportunity to work on several VR headsets: Oculus Rift, Meta Quest 2, HTC VIVE Focus 3, Pico 4, etc. With their dedicated SDKs (Oculus VR, WaveSDK, PICO XR) and with OpenXR.

I know Unreal Engine 4 & 5 and Unity very well for integration, Shader and Material development, and for application optimization. I also have skills in Blueprints programming, particle and VFX creation, lighting, and event management via Sequencer.

Finally, due to my training, I master 3D modeling for real-time, with 3Ds Max or Blender, and texturing, particularly PBR, with Photoshop, Quixel, Substance Painter, and Designer.

You can find my work at this address: guillaumeleblay.artstation.com
  • French

    Native or bilingual

  • English

    Fluent

  • Swedish

    Basic

Can work on-site
Rennes (up to 50km)

Experience

  • Emissive
    VR Technical Artist
    VIDEO GAMES AND ANIMATION
    July 2024 - September 2024 (2 months)
    Rennes, France
    Integration and optimization of assets on Unity for a mobile VR application on HTC Vive Focus 3.
    Unity 3D Blender3D Réalité virtuelle Optimisation Graphisme 3D
  • ALBYON
    VR Technical Artist
    VIDEO GAMES AND ANIMATION
    May 2023 - March 2024 (10 months)
    Rennes, France
    Development of shaders and materials, optimization and integration
    VR and MR projects on UE4, UE5 and Unity for Meta Quest 2 & 3
    Projects:
    • ASTRA: https://www.meta.com/en-gb/experiences/9075777875829512/
    • Wallace & Gromit Jamtastic! : https://albyon.io/portfolio/jamtastic/
    • Emperor: https://albyon.io/portfolio/empereur/
    • Masters of Light: https://www.meta.com/en-gb/experiences/6784615031600264/
    Réalité virtuelle Unreal Engine 5 Unreal Engine 4 Unity Shaders VFX Optimisation Graphisme 3D VR MR Réalité Mixte
  • 6th Sense VR
    VR Technical Artist
    HEALTH AND WELLNESS
    February 2021 - March 2023 (2 years and 1 month)
    Rennes, France
    Level design, integration and development Unreal Engine 4 & 5, Shaders and VFX, optimization, embedded virtual reality (mobile/standalone) on Quest 2, HTC VIVE Focus 3 and Pico 4.
    Projects: AYATANA, training project (risk hunting) in VR
    Réalité virtuelle unreal engine Modélisation 3D Unreal Engine 4 Unreal Engine 5 Optimisation Blueprint Shaders Texturing VR

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Education

  • Master in Management of 3D Interactive Technologies
    Arts et Métiers ParisTech - École Nationale Supérieure d'Arts et Métiers, Laval
    2018
  • Bachelor's degree in Computer Graphics and Interactive Media
    UCO Laval (Laval 3D interactive)
    2016

Skill set

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