About Guillaume
French
Native or bilingual
English
Fluent
Italian
Basic
Experience
- ENI ÉcoleVR Cybersecurity Training Module (Unreal Engine 5 - Blueprint & C++)EDUCATION AND E-LEARNINGMarch 2026 - March 2026Nantes, FranceDevelopment of a VR training POC in the field of cybersecurity, presented at an event organized by ENI.My contributions:
- Design and development under Unreal Engine 5 of an interactive journey (scenario, steps, dialogues, user feedback)
- Implementation of VR interactions (manipulation, immersive UI, onboarding, guidance) and 3D visualization (models, VFX, animation sequences)
- Production of a playable demonstration prototype
- Optimization for smooth execution (performance, stability)
- Booth presentation at the ENI TECH FEST trade show
- ENI ServiceDevelopment of an application for tracking certification testsEDUCATION AND E-LEARNINGAugust 2021 - July 2022 (10 months)Saint-Herblain, FranceArchitecture, design, development, and deployment of a web application for tracking and automating certification tests for ENI and its clients. The group's first full cloud-hosted application.Use of web services to interface with IT system applications and e-surveillance software.Implementation of Docker and Azure DevOps tools.Implementation of continuous deployment in the cloud with Azure Pipeline, Azure Linux web app for containers.Authentication and roles via Azure AD B2C, Azure function, Azure shell. Database via Azure Database.Angular 13 / .Net core 6 / MS Sql Server 19 / Microsoft Azure
- Mineo GamesUnreal Engine 5 Expert - Immersive Applications, Video Games, VR TrainingVIDEO GAMES AND ANIMATIONJuly 2020 - Today (6 years and 1 month)Nantes, FranceI develop VR/XR experiences using Unreal Engine 5, specializing in reliable interactions and stable execution.Freelance activity:- B2B Prototypes (training, simulation, demonstrators)- VR Interaction Systems (manipulation, spatial UI, onboarding, feedback)- Optimization and Stability (profiling, performance, demo builds, packaging)- Scoped Delivery (scope, milestones, build notes, handover)- Jury member for a Video Game SchoolSkills: Unreal Engine 5, VR/XR, OpenXR, Meta Quest, PCVR, Blueprint, C++, UMG, performance.
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Education
- Software Engineering Engineering DegreeIMT Atlantique2015Filière Ingénieurie Logicielle par apprentissage. Maîtrise des dernières technologies en développement logiciel et web, et management des organisations.
- DUT GEIIIUT GEII of Tours2012Diplôme de technicien supérieur avec formation dans les domaines de l'informatique industrielle, électronique, électrotechnique, l'automatique...