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Guillaume BuissonGB

Guillaume Buisson

Senior C++ Developer / Architect, Qt, Unreal

€900/day
26 projects
Paris, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Guillaume

I have been a software developer and architect for 18 years.

My experiences in companies (animation and special effects) and solo (interactive digital installation, virtual reality) have taught me to:
- work in a team (20 people) and supervise (8 people, including seniors)
- work alone, autonomously
- design and develop large-scale professional software (1,000,000 lines of code)
- design and optimize the foundations of such software (C++, multithreading, OpenGL)
- prototype new software and features (cinder, OpenCV)
- quickly learn new languages and technologies (crypto, machine learning)

With this experience, I now wish to work as an independent developer and help you with your projects!
  • English

    Fluent

  • French

    Native or bilingual

Can work on-site
Paris (up to 10km)

Experience

  • Atelier Philippe Parreno
    Programming of the Voices exhibition - Haus der Kunst
    ARTS AND CRAFTS
    November 2024 - December 2024 (1 month)
    Munich, Germany
    Programming the behavior of the exhibition's artworks: interactions between artworks and reactions to atmospheric conditions.

    https://www.hausderkunst.de/en/eintauchen/philippe-parreno-voices
    TouchDesigner C++ unreal engine Unreal Engine 5
  • DreamCorp
    BACKDROP
    FILM AND AV
    May 2024 - October 2024 (5 months)
    Paris, France
    Continuation of the development of the virtual production solution BACKDROP for DreamCorp:
    - Improvement of the augmented reality system,
    - Prototyping of the "set extension" system,
    - Addition of a 3D preview system,

    - Addition of a feature-based licensing system,

    - Improvement of DMX support.

    The solution is still primarily developed with a "Launcher" part based on Qt communicating with the "Engine" part in Unreal Engine.
    Unreal Engine 5 Qt C++ Video Capture
  • BYZANCE
    Pinball
    ENTERTAINMENT AND LEISURE
    April 2024 - May 2024 (2 months)
    Paris, France
    Development of a pinball game for internal communication purposes, in collaboration with a 3D graphic designer, to be integrated into a real pinball machine.
    Unity 3D

Reviews

5.0

Out of 18 ratings

PaulP

Paul

Purée Maison

Reviewed on 1/21/2019

Guillaume demonstrated great professionalism during this mission, as well as a lot of patience and pedagogical skill. I highly recommend his services! Thank you Guillaume for your precious help!
E

Eric

Smart One

Reviewed on 10/22/2018

First part of the mission for exporting NDI video streams from the Unity game engine.

Recommendations

FU
FU
FU
+4
Former user and 6 other people have recommended Guillaume

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Education

  • Simulation and Virtual Reality
    ENSAM Chalon sur Saône
    2006
  • ECAM Engineer
    ECAM Lyon
    2005

Skill set

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