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Geoffroy LacarrièreGL

Geoffroy Lacarrière

Tech Lead — Real-time Rendering Engineer (C++/UE5)

€650/day
Paris, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Geoffroy

Senior C++ / Unreal Engine developer with 19 years of experience, specializing in complex real-time applications (automotive simulation, connected fitness, interactive media).
Previously Tech Lead at AVSimulation (automotive simulators on Unreal 4) and then at Growl (Unreal 5 application for connected fitness).
I am now integrating AI workflows (Claude Code, Cursor, specialized agents) to prototype faster, reduce development costs, and ensure code quality.
My focus areas include: UE5/C++ development and architecture, creating internal tools for teams (editor, automations, content generation), and technical consulting for CTOs / Product Managers.
With this experience, I now wish to work as an independent contractor and support you in achieving your projects.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 20km)

Experience

  • GROWL
    Senior Game Developer
    SPORTS
    April 2024 - February 2026 (1 year and 10 months)
    Paris, France
    Design and development from scratch of a connected fitness application on a punching bag used as a projection surface, integrating virtual characters, AI, and real-time content streaming.
    • Architecture and complete development of a UE5 application embedded on proprietary hardware — a punching bag serving as a video projection surface
    • Design of custom warping shaders for geometric correction of projection on the cylindrical/curved surface of the bag, compensating for projector distortions
    • Development of navigation UI/UX, optimized for physical interaction
    • Implementation of a content services system (management, streaming, and synchronization of real-time media)
    • Creation of interactive scenes and environments adapted to embedded rendering constraints
    • Creation of complete Metahuman characters: characterization, dressing, rigging, and animation pipeline
    • Integration of a LipSync solution (real-time audio-visual sync for virtual coaches)
    • Benchmarking and implementation of an optimized network layer for communication with internal and external AI services (latency, throughput, robustness)
    • Definition of technical shooting specifications for filmed coach content (camera, lighting, chroma key, export format)
    Artificial Intelligence Claude Code Cursor
  • AVSimulation
    Tech Lead Unreal Engine
    February 2019 - April 2024 (5 years and 2 months)
    Boulogne-Billancourt, France
    Unreal Engine Tech Lead: Responsible for migrating the OpenSceneGraph 3D engine to Unreal Engine 4:
    • - Managing a team ranging from 2 to 6 developers and one graphic artist
    • - Project management using SCRUM methodology
    • - Defining client requirements with Product Owners and prioritizing tasks
    • - POC and technical watch to determine the most suitable technical solution in terms of client needs and evolution possibilities.
    • - Development of communication modules between SCANeR and Unreal (RPC)
    • - Development of a .pak generation system based on converting OSG assets to Datasmith with material upgrades
    • - Automated integration on Jenkins of the .pak generation system
    • - Multiscreen management via NDisplay
    • - Tracking management via LiveLink
    • - Projection of external applications onto a vehicle cockpit screen
    • - Porting to Unreal 5
    Unreal Engine Agile Project Management C++
  • iFeelSmart
    C++ / Qt 3D Developer
    October 2013 - January 2019 (5 years and 3 months)
    Paris, France
    • - Cross-functional development of the SmartUI product: the graphical interface running, among other things, on Bouygues Telecom's Bbox Miami
    • - Integration of the VOD catalog and pay-TV channel packages
    • - Development of a cache system for images downloaded by the application
    • - Proactive contribution and integration of various graphical enhancements (UI and UX)
    • - End-to-end management of CSA 4/5 content issues in VOD and adult TV channels.
    • - Architecture and development of the dynamic content filtering system based on a JSON description file.
    • - Refactoring and engine optimization
    • - Awareness of design patterns
    • - Templating of data models
    C++ Qt

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Education

  • Master 2
    EPITECH - European Institute of Technology
    2010
    Master 2

Skill set

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