About Geoffroy
French
Native or bilingual
English
Fluent
Experience
- GROWLSenior Game DeveloperSPORTSApril 2024 - February 2026 (1 year and 10 months)Paris, FranceDesign and development from scratch of a connected fitness application on a punching bag used as a projection surface, integrating virtual characters, AI, and real-time content streaming.
- Architecture and complete development of a UE5 application embedded on proprietary hardware — a punching bag serving as a video projection surface
- Design of custom warping shaders for geometric correction of projection on the cylindrical/curved surface of the bag, compensating for projector distortions
- Development of navigation UI/UX, optimized for physical interaction
- Implementation of a content services system (management, streaming, and synchronization of real-time media)
- Creation of interactive scenes and environments adapted to embedded rendering constraints
- Creation of complete Metahuman characters: characterization, dressing, rigging, and animation pipeline
- Integration of a LipSync solution (real-time audio-visual sync for virtual coaches)
- Benchmarking and implementation of an optimized network layer for communication with internal and external AI services (latency, throughput, robustness)
- Definition of technical shooting specifications for filmed coach content (camera, lighting, chroma key, export format)
- AVSimulationTech Lead Unreal EngineFebruary 2019 - April 2024 (5 years and 2 months)Boulogne-Billancourt, FranceUnreal Engine Tech Lead: Responsible for migrating the OpenSceneGraph 3D engine to Unreal Engine 4:• - Managing a team ranging from 2 to 6 developers and one graphic artist• - Project management using SCRUM methodology• - Defining client requirements with Product Owners and prioritizing tasks• - POC and technical watch to determine the most suitable technical solution in terms of client needs and evolution possibilities.• - Development of communication modules between SCANeR and Unreal (RPC)• - Development of a .pak generation system based on converting OSG assets to Datasmith with material upgrades• - Automated integration on Jenkins of the .pak generation system• - Multiscreen management via NDisplay• - Tracking management via LiveLink• - Projection of external applications onto a vehicle cockpit screen• - Porting to Unreal 5
- iFeelSmartC++ / Qt 3D DeveloperOctober 2013 - January 2019 (5 years and 3 months)Paris, France• - Cross-functional development of the SmartUI product: the graphical interface running, among other things, on Bouygues Telecom's Bbox Miami• - Integration of the VOD catalog and pay-TV channel packages• - Development of a cache system for images downloaded by the application• - Proactive contribution and integration of various graphical enhancements (UI and UX)• - End-to-end management of CSA 4/5 content issues in VOD and adult TV channels.• - Architecture and development of the dynamic content filtering system based on a JSON description file.• - Refactoring and engine optimization• - Awareness of design patterns• - Templating of data models
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Education
- Master 2EPITECH - European Institute of Technology2010Master 2