About Gabriel
- Digital Twins: Interactive 3D replica of your plant, campus, or facility, with integration of CAD/Revit models and real-time data. I have developed digital twins of an entire university campus (multiplayer, real-time synchronization) and an urgent care center.
- VR Training Simulators: Risk-free and material-cost-free immersive technical training. I developed a welding VR simulator for university training, on OpenXR (compatible with Meta Quest and other headsets).
- In-Browser 3D Experiences (Unity WebGL): Virtual events, showrooms, and tours accessible via a link. My virtual job fair connected students with over 70 companies.
- Full-stack Web and Mobile Applications: SaaS platforms, administration dashboards, cross-platform mobile apps, and APIs. Stack: React/Next.js, React Native and Flutter, Node.js/NestJS, PostgreSQL and MongoDB, with cloud deployment and CI/CD. I co-founded a collaborative payment solution that won the innovation contest of Venezuela's national payment switch (Suiche7B).
English
Native or bilingual
Spanish
Native or bilingual
Experience
- Centro Mundo X, Universidad MetropolitanaSoftware EngineerRESEARCHJanuary 2024 - Today (2 years and 6 months)Caracas, Venezuela• • Unimet Campus Digital Twin (Unity): multiplayer client-server architecture with real-time state synchronization, integration of CAD/Revit models into the asset pipeline, and performance optimization for intensive collaborative sessions. Beta prototype validated and delivered in 3 months.• • Welding and Disassembly VR Simulator (Universidad Yacambú): realistic physics interaction systems on OpenXR for immersive technical training.• • Venemergencia Urgent Care Digital Twin: modeling of medical facilities for analysis and optimization of operational flows.• • Virtual Job Fair (Unity WebGL): interactive 3D environment deployed in the browser, with optimization of loading and memory for WebGL; connected students with over 70 organizations.• • Educational Video Game: a playful recruitment tool for universities that interactively communicates the academic offering of the VR program.• • Virtual Press Room: immersive environment simulating real journalistic scenarios for the practical training of social communicators.
- Hunting SoulsDeveloperVIDEO GAMES AND ANIMATIONJanuary 2026 - March 2026 (2 months)Valencia, Spain• • Development of the vertical slice for an unannounced video game in Unreal Engine: from gameplay mechanics, shaders, and systems within a professional team, applying industry production methodologies.• • Internship linked to the undergraduate thesis, deepening knowledge in Unreal Engine as a high-level production platform.
- Universidad MetropolitanaAcademic Tutor (Unity, VR, and 3D Environments)EDUCATION AND E-LEARNINGJanuary 2023 - Today (3 years and 6 months)Caracas, Venezuela• • Instruction in three courses of the interactive technologies program: Digital Content for the Metaverse, Introduction to Virtual Reality (Unity + OpenXR), and Development of Three-Dimensional Interactive Environments (client-server architectures, networking, and performance optimization).• • Technical supervision of student projects, ranging from VR simulations integrated into the curriculum to complete video games.
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Education
- Systems EngineeringMetropolitan University2026en Sistemas