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Fred Newton A.FN

Fred Newton A.

Unity Developer | XR, Game Dev & Interactive Media

€400/day
Erding, DE
3-7 years

Average response time: 1 hour

About Fred Newton

Hello!
I’m Fred “Freddy” Newton Akdogan, a dedicated Unity developer with over 5 years of professional experience and daily private practice in Unity & C#. I specialize in crafting innovative XR solutions for iOS, HoloLens, and automotive industries, delivering high-quality, performance-optimized applications with a user-centered focus.

What I Bring to the Table:
• Technical Expertise: Proficient in Unity, C#, AR/VR development, Microsoft HoloLens, and performance optimization. I leverage Clean Code, Dependency Injection (Zenject), and Reactive Programming (UniRx/UniTask) to build robust solutions.
• Diverse Skill Set: Extensive experience in XR development, 2D/3D game development, multiplayer implementation, and 3D visualizations for architecture and marketing. I also have basic 3D modeling skills using Blender.
• Agile and Collaborative: I thrive in agile environments, ensuring transparent communication, timely delivery, and creative problem-solving with a relaxed yet professional approach.

My Experience:
• Unity Developer at superswipe.games and FRIDIE, building engaging games and applications.
• Augmented Reality Engineer at Mercedes-Benz Tech Motion GmbH, developing cutting-edge AR solutions.
• Software Engineer at Bosch and Consultant at Technology & Strategy Group, honing my skills in high-stakes environments.

Services Offered:
• AR/VR and XR development for various platforms
• 2D/3D game development for PC, mobile, and consoles
• Multiplayer and network architecture implementation
• 3D visualizations for architecture, product demos, and marketing
• Performance optimization and prototyping

Ready to bring your project to life with technical expertise and a splash of “Frogitude”?
Visit my website at frogitude.pages.dev to learn more, or let’s connect for a no-obligation chat about your ideas!
  • German

    Native or bilingual

  • English

    Fluent

Can work on-site
Erding (up to 50km), München (up to 50km)

Experience

  • superswipe.games
    Unity Game Developer
    VIDEO GAMES AND ANIMATION
    March 2025 - Today (1 year and 3 months)
    Developed mobile games utilizing Unity Cloud Services Implemented interactive gameplay features and optimized game performance Collaborated with cross-functional teams to design and implement game mechanics Conducted testing and debugging to ensure smooth gameplay experience Managed project timelines and milestones to deliver high-quality games on schedule
    Unity 3D Unity3D Game Development
  • Mercedes-Benz Tech Motion GmbH
    Virtual Engineer
    AUTOMOBILE
    October 2021 - October 2024 (3 years)
    Stuttgart, BW, Germany
    Technology & Strategy Mercedes Benz - Tech Motion
    I led the implementation and optimization of XR solutions, managing technical projects and requirements analysis to integrate new features efficiently. My role involved overseeing agile development, ensuring performance improvements on HoloLens and iOS, and maintaining high-quality code standards.


    - Spearheaded implementation of localization solutions for XR platforms and integrated modular localization with the backend using the .PO file format and POEdit
    - Heightened performance and minimized memory usage on HoloLens and iOS platforms Built and deployed applications for HoloLens and iOS Incorporated and maintained MRTK 3.0 for HoloLens applications
    - Optimized model tracking functionality on HoloLens and iOS using the VisionLib SDK
    - Led custom client projects, including ticket planning and roadmap creation for agile software development Managed customer technical projects, identifying requirements for integrating new features and planning tasks in JIRA
    - Eliminated technical debt to raise codebase quality and maintainability

    - Proficient in Unity, C#, VisionLib SDK, MRTK 3.0 Experienced in Microsoft HoloLens, Augmented Reality (AR), Virtual Reality (VR) Skilled in iOS development, Model tracking Familiar with POEdit, .PO file format, Software architecture, Clean Code, Performance optimization
  • FRIDIE
    Unity Developer
    FILM AND AV
    February 2021 - September 2021 (7 months)
    Stuttgart, BW, Germany
    Produced Unity prototypes and delivered final products for clients as a student assistant at Fridie Led interactive projects including creating an interactive advertising experience for an automotive manufacturer utilizing the Wii Fit Board Generated Point Clouds and built up prototypes using Azure Kinect Designed and developed WebXR applications for iOS and Android using WebXR Unity SDK, Three.js, and Aframe.js Proficient in Unity, Wii Fit Board, Azure Kinect, Point Cloud generation Experienced in WebXR Unity SDK, Three.js, Aframe.js Skilled in iOS and Android development

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Education

  • Bachelor of Science
    Hochschule der Medien Stuttgart
    2021
    B.Sc
  • Andreas-Schneider-School
    2017

Skill set

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