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Fran FernandezFF

Fran Fernandez

3D Rendering | Art Director | 3D Modeler

€177/day
6 projects
Madrid, ES
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Fran

Hello,

My name is Francisco Fernández and I am interested in joining your team as a 3D designer. I have over 15 years of experience creating 3D visualizations and digital art for architecture, interiors, advertising, and video games. I have worked on high-impact projects, providing visual solutions to both companies and independent clients. Write to me and I will show you my portfolio adapted to the services you need. (video games / architectural visualization / product rendering)

I handle tools such as 3D Studio Max, V-Ray, Corona, ZBrush, Unity 3D, Unreal, Photoshop, and AutoCAD, which allows me to create photorealistic renders, 3D modeling, and animation. I have worked in architecture and interior design, creating visualizations of spaces and furniture, as well as in the entertainment industry, designing characters and environments for video games.

My experience includes key roles, such as Art Director at Elixir Games, where I led a team of 7 artists in the creation of two video games, ensuring visual quality and timely delivery. Additionally, at Gunni Trentino, I developed 3D visualizations for luxury interiors, collaborating with renowned designers. My time at AAArquitectos provided me with a solid technical foundation and a deep understanding of architectural project development.

I am characterized by actively engaging in each project, anticipating problems, and optimizing resources to ensure high-quality results. I adapt easily to client needs and ensure deadlines are met without compromising excellence.

I would love to discuss how I can contribute to the success of your team and projects. I remain at your disposal for any inquiries.

Thank you for your time.

Best regards,
Francisco Fernández
  • Spanish

    Native or bilingual

  • English

    Conversational

Remote only
Primarily works remotely

Experience

  • ElixirGames
    Art Director - Video Games -
    VIDEO GAMES AND ANIMATION
    January 2022 - October 2023 (1 year and 10 months)
    As Art Director at Elixir Games, I led a team of 7 artists in the complete art development for two video game titles. My role encompassed not only creative coordination and supervision but also the integration of technical aspects as Technical Director and Product Manager, ensuring visual and technical consistency throughout all production stages.

    I oversaw the creation of all visual content, from initial concepts to final assets, always maintaining a focus on artistic quality and optimization for gaming platforms. This experience allowed me to hone my skills in creative project management and multidisciplinary team coordination, ensuring deadlines were met without compromising the quality of the final product.

    In addition to leadership duties, I was also actively involved in content creation, ensuring my artistic vision aligned with the overall project objectives, both aesthetically and functionally. My ability to take on multiple roles within production has given me a comprehensive understanding of video game development processes, from pre-production to final release.

    During my time at Elixir Games, I gained extensive experience in managing and coordinating teams for large-scale projects, which has prepared me to successfully take on creative and technical challenges in future endeavors.
    3d max Zbrush substance vray unreal engine Unity 3D
  • Freelance3d.es
    Freelance3D - 3D Artist - 3D Generalist
    ARCHITECTURE AND URBAN PLANNING
    January 2012 - Today (14 years and 6 months)
    Madrid, Spain
    As a 3D artist at Freelance3D, I specialize in delivering high-impact visual solutions across a wide range of sectors, including architecture, interior design, advertising, real estate, and video game development. Throughout my career, I have undertaken various projects for clients in architecture, advertising, interior design, exhibition stands, concept art, character design, and furniture design. My ability to adapt to different needs and styles has allowed me to collaborate in multiple areas, adding value to both commercial and artistic projects.

    I develop precise and detailed three-dimensional models for architectural interiors and exteriors, working closely with architecture firms, real estate agencies, and construction companies to visualize spaces before their construction. I also offer furniture and decorative element design, helping to bring functional and aesthetically pleasing environments to life, always aligned with the latest market trends.

    In the realm of digital sculpting and 3D printing, I transform concepts into physical, tangible pieces, ideal for prototypes, consumer products, or custom art pieces. I have worked on exhibition stand projects, creating innovative and functional designs that stand out in commercial environments. Furthermore, I have collaborated with the entertainment industry in developing concept art and character design for video games, from characters to environments, optimizing for immersive experiences.

    I focus on creating images with an impressive level of visual detail, ensuring that each project not only meets technical requirements but also visually impresses, contributing to the success of advertising campaigns, real estate sales, and architectural presentations.
    360 tour VR Virtual Reality 3d Render Infographics 3D Perspectives Photorealism Unity 3D unreal engine 3D Animation vray Adobe Photoshop
  • AAarquitectos
    3D Image, Video, Civil Construction Process
    ARCHITECTURE AND URBAN PLANNING
    December 2009 - December 2010 (1 year)
    Madrid, Spain
    At AAArquitectos, my first role in an architecture firm, I acquired a solid foundation in the development of large-scale architectural projects, working directly with architects and other industry professionals. This experience allowed me not only to improve my technical skills but also to operate quickly and efficiently within the context of complex construction projects, from the initial phases to execution.

    During my time at AAArquitectos, I participated in the creation of architectural visualizations that covered all project stages, including conceptualization, design development, planning, and presentation of construction phases. This work involved delivering renders that illustrated each of these phases, providing a clear and detailed vision for both the client and the architectural team, aiding in decision-making and validation of each phase.

    My involvement in large-scale infrastructure and urban development projects allowed me to develop a strong capacity for managing tight deadlines and coordinating effectively with different departments. I learned to work under pressure, prioritizing tasks and quickly resolving technical issues to ensure projects progressed without setbacks.

    Collaborating directly with architects allowed me to better understand the technical and functional aspects of construction, refining my skills in translating complex architectural concepts into clear and understandable visual images. This experience trained me in team project management, developing fluid communication with architects and other specialists, which was key to the success of the large-scale projects I participated in.
    Architecture Render Vray Corona

Reviews

5.0

Out of 6 ratings

S

Steve

Custhome ES

Reviewed on 5/5/2022

S

Steve

Custhome ES

Reviewed on 5/5/2022

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