About Fran
Spanish
Native or bilingual
English
Conversational
Experience
- ElixirGamesArt Director - Video Games -VIDEO GAMES AND ANIMATIONJanuary 2022 - October 2023 (1 year and 10 months)As Art Director at Elixir Games, I led a team of 7 artists in the complete art development for two video game titles. My role encompassed not only creative coordination and supervision but also the integration of technical aspects as Technical Director and Product Manager, ensuring visual and technical consistency throughout all production stages.I oversaw the creation of all visual content, from initial concepts to final assets, always maintaining a focus on artistic quality and optimization for gaming platforms. This experience allowed me to hone my skills in creative project management and multidisciplinary team coordination, ensuring deadlines were met without compromising the quality of the final product.In addition to leadership duties, I was also actively involved in content creation, ensuring my artistic vision aligned with the overall project objectives, both aesthetically and functionally. My ability to take on multiple roles within production has given me a comprehensive understanding of video game development processes, from pre-production to final release.During my time at Elixir Games, I gained extensive experience in managing and coordinating teams for large-scale projects, which has prepared me to successfully take on creative and technical challenges in future endeavors.
- Freelance3d.esFreelance3D - 3D Artist - 3D GeneralistARCHITECTURE AND URBAN PLANNINGJanuary 2012 - Today (14 years and 6 months)Madrid, SpainAs a 3D artist at Freelance3D, I specialize in delivering high-impact visual solutions across a wide range of sectors, including architecture, interior design, advertising, real estate, and video game development. Throughout my career, I have undertaken various projects for clients in architecture, advertising, interior design, exhibition stands, concept art, character design, and furniture design. My ability to adapt to different needs and styles has allowed me to collaborate in multiple areas, adding value to both commercial and artistic projects.I develop precise and detailed three-dimensional models for architectural interiors and exteriors, working closely with architecture firms, real estate agencies, and construction companies to visualize spaces before their construction. I also offer furniture and decorative element design, helping to bring functional and aesthetically pleasing environments to life, always aligned with the latest market trends.In the realm of digital sculpting and 3D printing, I transform concepts into physical, tangible pieces, ideal for prototypes, consumer products, or custom art pieces. I have worked on exhibition stand projects, creating innovative and functional designs that stand out in commercial environments. Furthermore, I have collaborated with the entertainment industry in developing concept art and character design for video games, from characters to environments, optimizing for immersive experiences.I focus on creating images with an impressive level of visual detail, ensuring that each project not only meets technical requirements but also visually impresses, contributing to the success of advertising campaigns, real estate sales, and architectural presentations.
- AAarquitectos3D Image, Video, Civil Construction ProcessARCHITECTURE AND URBAN PLANNINGDecember 2009 - December 2010 (1 year)Madrid, SpainAt AAArquitectos, my first role in an architecture firm, I acquired a solid foundation in the development of large-scale architectural projects, working directly with architects and other industry professionals. This experience allowed me not only to improve my technical skills but also to operate quickly and efficiently within the context of complex construction projects, from the initial phases to execution.During my time at AAArquitectos, I participated in the creation of architectural visualizations that covered all project stages, including conceptualization, design development, planning, and presentation of construction phases. This work involved delivering renders that illustrated each of these phases, providing a clear and detailed vision for both the client and the architectural team, aiding in decision-making and validation of each phase.My involvement in large-scale infrastructure and urban development projects allowed me to develop a strong capacity for managing tight deadlines and coordinating effectively with different departments. I learned to work under pressure, prioritizing tasks and quickly resolving technical issues to ensure projects progressed without setbacks.Collaborating directly with architects allowed me to better understand the technical and functional aspects of construction, refining my skills in translating complex architectural concepts into clear and understandable visual images. This experience trained me in team project management, developing fluid communication with architects and other specialists, which was key to the success of the large-scale projects I participated in.
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