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François-Xavier IngleseFI

François-Xavier Inglese

Développeur Unreal Engine

€520/day
Wavre, BE
8-15 years

Average response time: 1 hour

About François-Xavier

FX is a senior 3D software developer with a Ph.D. in computer science and 15+ years of experience building interactive applications, including car simulations, video games, and VR experiences. He specializes in Unreal Engine 4 and 5 using Blueprint and C++. FX has mastered Unreal Engine's assets, including replication, UI, behavior trees, profiling, materials, animation blueprints, Control Rig, the Niagara visual effects system, and the Gameplay Ability System (GAS).
  • French

    Native or bilingual

  • English

    Fluent

  • Japanese

    Basic

Remote only
Primarily works remotely

Experience

  • Ice18 Studios
    Developer Unreal Engine (Blueprint/C++)
    VIDEO GAMES AND ANIMATION
    January 2022 - Today (4 years and 5 months)
    Belgium
    ● Development of a Health iOS App (PreviewLabs)
    o Integration of Swift/Objective C Third-Party SDKs
    o Communication with Back-end API
    o Environment, UI

    ● Development of a game Prototype (PreviewLabs)
    o Environment, UI
    o Quests system

    ● Adding Multiplayer support to a game Protoype (4D Pipeline)
    o Added Replication
    o Integration of Epic Online Services
    o Gameplay/UI Features

    ● Improving Datasmith Plugin for a 3D Modeling software (4D Pipeline)
    o Added Features

    ● Improving software (DNABlock)
    o Added Features

    ● Development of a VR Training Simulation (4D Pipeline)
    o VR Support + Replication
    o Automated Training Scenario system
    o Optimizations

    ● Improving game (Deep Worlds)
    o Added replicated Item Throwing system
    o Added replicated, optimized breakable windows system

    ● Development of a Multiplayer game Prototype (Toptal)
    o Gameplay Features
    o AI (Player Minions tasks decision and completion)
    o UI (Main Menu, HUD, Skill Tree, Player Actions)
    o Replication

    ● Optimization of a VR application for Meta Quest 3 (Toptal)
    o Optimized MetaHuman Pawns
    o Optimized RAM usage with Soft Pointers
    o Optimized Meshes and Materials
  • N-Gone
    Founder, Developer
    TECH
    August 2020 - February 2024 (3 years and 6 months)
    Wanze, Belgium
    ● Development of various Multiplayer Room-Scale PC-VR Experiences (UE4)
    o Multiplayer Teleportation Subsytem
    o Avatar AnimationBP
    o Scene and Settings Optimizations
    o Replicated Interactions (Robots manipulation)

    ● Development of MetaHuman Avatar animation with STR4P technology (UE5)
    o Avatar Control Rig
    o Save/Load system of Skeleton and Face animation frames
    o Menus (Avatar/Environment selection, Replay selection)
    o Scene Optimizations

    ● Development of a mobile language learning application in Unity
    o Welcome screen + Main Menu
    o Registration and Login + Check License
    o User Settings
  • Université catholique de Louvain
    Phd Researcher Assistant
    RESEARCH
    December 2018 - June 2021 (2 years and 6 months)
    Louvain-la-Neuve, BW, Belgium
    ● Development of a simulator for generating photorealistic images of road traffic in UE4:
    - 3D environments: parking and crossroads
    - Data export module in CVS format
    - Artificial Intelligence for driving vehicles in a parking environment
    - Research and drafting of simulator improvements

    ● AR/VR application development and VR room management:
    - Modules for production of tutorials and quizzes for a mobile language learning application
    - Collaborative VR application (PC & Tablet)
    - Eye Tracking test prototype under UE4
    - Test export of a 3D application in WebGL/HTML 5
    - Multiple projects for an assisted car project in UE4 + Carla
    - Multi-agent Artificial Intelligence hackathon environment
    - Environment for a simulator generating photorealistic images of road traffic
    - UE4 presentation and UE4/Unity comparison + Hardware/Software list for the VR room
    - Use of Vuforia for AR under Unity
    - VR racing application in Unity for LLN's Mind & Market
    - "Playground VR" plugin for UE4
    - Compositing prototype
    - Mobile part of an interactive multi-agent application under Unity + Network Protocol design
    - Modules to produce Tutorials and Quizzes for a mobile language learning application in Unity

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Education

  • Doctor of Philosophy
    Université D'Angers
    2006
    PhD, Computer Science : Dynamic Interactions in Virtual Reality
  • Master of Science in Computer Science
    Le Mans Université
    2002
    Master, Computer Science: Virtual reality

Skill set (16)

Categories