About Florian
French
Native or bilingual
English
Fluent
Experience
- MUTATION STUDIOGeneral Manager - DeveloperVIDEO GAMES AND ANIMATIONJuly 2026 - Today (1 month)Co-founder and developer at Mutation Studio, an independent studio specializing in video games, interactive experiences, and software development.Cross-functional role covering both management and technical development:- Technical Management: Choice of tools and software architecture, implementation of development pipelines, technical arbitration based on production constraints.- Development: Implementation of game mechanics, integration of gameplay systems, performance optimization, and bug fixing.- Technological Watch: Monitoring the evolution of the Godot engine and development best practices, continuous skill development of the team.
- TEAM BREAK LILLEDeveloperENTERTAINMENT AND LEISUREJune 2024 - October 2025 (1 year and 4 months)Developer at TEAM BREAK Lille, a studio specializing in the creation of escape games and immersive experiences.Role covering the development of technical systems necessary for game experiences:- Development: Programming of interactive mechanics, puzzle systems, and technical automation integrated into the game rooms.- Testing and Optimization: Debugging, technical adjustments based on playtest feedback to ensure the reliability of installations.- Collaboration: Working with game design and production teams to ensure consistency between the imagined experience and its technical realization.
- Synnaxium StudioDeveloperJuly 2022 - July 2024 (2 years)Tourcoing, FranceDeveloper at Synnaxium Studio, in Tourcoing, contributing to the development of video game projects within a multidisciplinary team.Role covering the entire technical development chain:- Development: Programming of gameplay mechanics, implementation of features, and integration of assets provided by the art teams.- Optimization: Improvement of performance and resolution of technical problems identified during production.- Testing: Participation in playtest phases and iterations based on feedback to refine the game experience.- Collaboration: Agile teamwork with designers and artists to ensure consistency between creative vision and technical feasibility.
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Education
- Master Game ProgrammingICAN2025Master 2 (M2)
- Bachelor Game Design & Codee-artsup2023Bachelor