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Florian ViseuxFV

Florian Viseux

Developer

€400/day
Lille, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Florian

Hello!

My name is Florian, co-director of Mutation Studio in Lille, where I develop game mechanics and technical systems for our productions. I specialize in gameplay programming and the integration of interactive systems on the Godot engine.

Graduated in Game Design at e-artsup Lille, then in Game Programming at ICAN Paris, my role is to transform a game idea into functional, reliable, and enjoyable systems to play!

My areas of expertise:

- Development of gameplay mechanics
- Programming on Godot and Unity engine
- Integration of interactive systems and assets
- Optimization and bug fixing
- Testing and iterations based on playtests
- Collaboration with design and artistic teams

I look forward to discussing with you, and I will be delighted to help you bring your projects to fruition.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • MUTATION STUDIO
    General Manager - Developer
    VIDEO GAMES AND ANIMATION
    July 2026 - Today (1 month)
    Co-founder and developer at Mutation Studio, an independent studio specializing in video games, interactive experiences, and software development.

    Cross-functional role covering both management and technical development:

    - Technical Management: Choice of tools and software architecture, implementation of development pipelines, technical arbitration based on production constraints.

    - Development: Implementation of game mechanics, integration of gameplay systems, performance optimization, and bug fixing.

    - Technological Watch: Monitoring the evolution of the Godot engine and development best practices, continuous skill development of the team.
    Godot Engine C# Agile methodology Cursor AI Git/Github
  • TEAM BREAK LILLE
    Developer
    ENTERTAINMENT AND LEISURE
    June 2024 - October 2025 (1 year and 4 months)
    Developer at TEAM BREAK Lille, a studio specializing in the creation of escape games and immersive experiences.

    Role covering the development of technical systems necessary for game experiences:

    - Development: Programming of interactive mechanics, puzzle systems, and technical automation integrated into the game rooms.

    - Testing and Optimization: Debugging, technical adjustments based on playtest feedback to ensure the reliability of installations.

    - Collaboration: Working with game design and production teams to ensure consistency between the imagined experience and its technical realization.
    .NET C# Visual Studio Code Claude AI JavaScript Testing
  • Synnaxium Studio
    Developer
    July 2022 - July 2024 (2 years)
    Tourcoing, France
    Developer at Synnaxium Studio, in Tourcoing, contributing to the development of video game projects within a multidisciplinary team.

    Role covering the entire technical development chain:

    - Development: Programming of gameplay mechanics, implementation of features, and integration of assets provided by the art teams.

    - Optimization: Improvement of performance and resolution of technical problems identified during production.

    - Testing: Participation in playtest phases and iterations based on feedback to refine the game experience.

    - Collaboration: Agile teamwork with designers and artists to ensure consistency between creative vision and technical feasibility.
    Agile methodology Unity Git/Github C# Game design

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Education

  • Master Game Programming
    ICAN
    2025
    Master 2 (M2)
  • Bachelor Game Design & Code
    e-artsup
    2023
    Bachelor

Skill set

Categories