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Florian J.FJ

Florian J.

Game design, Serious Game, Gamification (@Ubisoft)

€399/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Florian

Hello,

With several years of experience and a Master's degree in Game Design, I specialize in designing video games for the general public. I focus my efforts on accessibility and monetization.

The missions I offer you:

✔ Design of game concepts for the general public based on a complete market analysis.

✔ Design of player progression as well as the economy of your game supported by Figma while integrating ergonomics and UX constraints.

✔ Design of retention and monetization mechanics.

✔ Analysis of your game, improvement and optimization of KPIs.

✔ Design and integration of new content (levels, balancing, events).

✔ Writing concise and clear technical documentation.

Do not hesitate to contact me so that we can discuss your needs and expectations.
  • English

    Fluent

  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • GREEN PANDA GAMES (Ubisoft)
    System Game Designer
    VIDEO GAMES AND ANIMATION
    October 2022 - Today (3 years and 9 months)
    Paris, France
  • Gear Inc.
    Lead Level Designer
    VIDEO GAMES AND ANIMATION
    May 2021 - February 2022 (10 months)
    Hanoï, Vietnam
    As Lead Level Designer on a AAA mobile game (M&M'S Adventure), my responsibilities include:

    • Managing and synchronizing a team to produce more than 200 levels.
    • Improving and optimizing the production pipeline.
    • Analyzing user data to improve KPIs.
    • Regular reports to management.
    Level design
  • Kilosaurus
    Junior Game Designer / Game Concept Designer
    VIDEO GAMES AND ANIMATION
    October 2020 - Today (5 years and 9 months)
    Paris, France
    • Design of the studio's new license including the economy as well as player progression.
    • Design and prototyping of casual and hypercasual game concepts.
    • Design of monetization and retention mechanics.
    • Analysis and deconstruction of successful games.

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Education

  • Bachelor of Game Design
    ICAN
    2018
    Paris
  • Master of Game Design
    ICAN
    2020
    Paris

Skill set (16)

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