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Florian GolestinFG

Florian Golestin

C++ & Unreal Engine 5 Developer | Tech Lead

€600/day
Grenoble, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Florian

I am Florian, an expert inC++/Unreal Engineand founder of Wondersoft Studio. With 13 years of experience, I help you deliver your Unreal Engine and C++ projects by combining my development expertise, my technical leadership experience, and QA.

I can assist you with:

*C++ Development(C++17, OOP/DOP, optimization, multithreading),
  • Architecture andUnreal Engine 4 and 5 gameplaysystems (Ability System, 3C, AI, version migration),
  • **Quality Assurance and CI/CD**: automated tests, smoke tests, and build validation,
*Technical Leadershipand mentoring to upskill your teams (Scrum, C++/Blueprints training),

*Production and Project Management(2 years as a Producer in a studio).


My clients:
  • Windfisher: Flight simulators for their Kitesurf prototype (Unreal Engine 5, C++).
  • Seedlers: Bug fixes, QA, and AI writing (Unreal Engine 4, C++, Blueprints).
  • Studio M: Intervention in Game Design and Unreal Engine.
  • Ominis: Minecraft-style voxel game prototype (Unreal Engine 5.6, C++).

Fluent English.
Equipped with a high-end PC, a studio microphone, and fiber optic connection, I am operational remotely or at your premises for one-off or long-term assignments.
  • French

    Native or bilingual

  • English

    Fluent

  • Chinese

    Basic

Can work on-site
Grenoble (up to 50km), Lyon (up to 10km), Valence (up to 10km), Paris (up to 10km)

Experience

  • Wild Sheep Studio
    Engine Developer
    VIDEO GAMES AND ANIMATION
    April 2018 - January 2023 (4 years and 9 months)
    Montpellier, France

    C++ Part

    Development of proprietary scripting language (C++ like language with coroutines).
    Game programming.
    Research and development around multithreading and task scheduling.
    Physics implementation (Physics Effect).
    Code stabilization and performance verification.
    Dev lead.

    Production Part

    Team and schedule management.
    Project management (milestones)
    Relationship with different service providers.
    C++ Gameplay Physics PS4 Leadership
  • Indépendant
    Game Designer
    VIDEO GAMES AND ANIMATION
    October 2016 - Today (9 years and 8 months)
    Grenoble, France
    Development of various video games:

    Kaode - Kaode is a community game, adventure, exploration, and creature combat.
    Developed in NodeJS, VueJS and embedded in a Chrome browser.
    Follow the project here: kaode.fr

    Ruine - An adventure in a 3D labyrinth on Android
    Challenge: develop a game in just two months and without a game engine, is it possible?
    For the answer, click here: https://www.youtube.com/channel/UCl2HzRATykZnFSPh_i_DNsQ
    For the game here: https://goo.gl/XGrK8M

    PuTongHua - Practice your Chinese reading.
    Alpha available here: https://goo.gl/M28YE7
    C++ OpenGL Android Node.js
  • Bonitasoft
    Technical Support Engineer
    SOFTWARE PUBLISHING
    December 2012 - May 2016 (3 years and 5 months)
    Grenoble, France
    Investigation of product incidents on production servers
    Software bug fixing
    BPM Expertise
    Development of internal tools to improve our efficiency

    One and a half year mission in San Francisco
    Java Maven BPM

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Education

  • Expert in Information Technology (Master)
    Epitech
    2012
    Très forte base technique pendant les trois premières année, suivi par deux années orienté métier et business. Une année à l'étranger (ChongQing - Chine).
  • Master in Software Engineering
    ChongQing
    2012
    Exchange with the ChongQing University (China)

Skill set

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