About Fergal
- SoftwareArchitecture& optimization
- Assistance withtechnical directionon Unity
French
Native or bilingual
English
Fluent
Experience
- Old Skull Games,Gameplay & Port ProgrammerENTERTAINMENT AND LEISUREDecember 2025 - March 2026 (3 months)69100 Villeurbanne, France• Mobile porting of an existing Unity title.• Adaptation of controls and integration of mobile platform APIs.
- Fergal MECHINFreelance Developer & TrainerOctober 2025 - Today (9 months)- Development of games and prototypes as a freelancer for studios.- Interventions in game programming at Ynov Lyon and Ynov Connect
- BREAKFIRSTDeveloper, then Lead Unity DeveloperVIDEO GAMES AND ANIMATIONApril 2020 - September 2025 (5 years and 5 months)69120 Vaulx-en-Velin, France• Evolution from Gameplay Developer to Lead Programmer over 5 years within the studio.• Contribution to the release of over 10 titles on PC, home consoles, and mobile (Instant Sports franchise, Fort Boyard published by Microids).• Gameplay, AI, game systems, multi-platform porting, and QA.• Technical Direction: software architecture, code reviews, strategic decisions.• Development of prototypes and internal tools on Unity/C#.Developing the technical skills of the team.Implementing projects from start to finish (From conception to porting on various platforms).Developing games, prototypes, and internal tools.Team management, planning & budgeting.Client interactions.Technical and human management advice.Team management, planning.
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Education
- Ynov Master's in Game ProgrammingYnov Lyon2023- Programmation systèmes de jeux (Forte appétence pour l'architecture logicielle, j'aime tester de nouvelles approches) - Programmation Gameplay (3Cs, gestion des caméras, de l'application de la physique au gameplay et autres) - Programmation d'IA - Programmation Outils - Gestion de projet
- Bachelor's in IT Project ManagementISITECH2021- Gestion de projets informatiques - C# - C++ - React - Unity