About Félix
English
Fluent
Spanish
Conversational
Korean
Basic
French
Native or bilingual
Experience
- Hedra AIFreelance RustSOFTWARE PUBLISHINGNovember 2023 - June 2024 (7 months)Development of 3D creation software in Rust with Bevy and integration of generative AI models
- Northern Lights EntertainmentLead Backend engineerVIDEO GAMES AND ANIMATIONJuly 2022 - September 2023 (1 year and 2 months)Paris, FranceLead back-end engineer in the making of a MMO mobile game:
- Developed tooling for game design in Rust, for both native and WASM. Egui,
wasm-bindgen- Developed a highly parallel Rust web back end for the game. Axum, Tokio,
sqlx, PostgreSQL, Docker, AWS, Web Sockets- Implemented Game logic simulation in an ECS communicating with the main
thread through mpsc channels. Tokio, Bevy, crossbeam-channels- Contributions to open-source libraries in Rust
- Team management and mentorship. Production of learning assets for
onboarding processes like tutorials, exercises, wikis - QonfuciusBack end EngineerCONSULTING AND AUDITSMay 2020 - June 2022 (2 years and 1 month)Development of web applications and software at Qonfucius.
- Realisation of an ODM/OGM for ArangoDB in rust (aragog)
- Realisation of an SSO Oauth2 in Rust
- Realisation of a CLI of migrations for ArangoDB in rust (aragog_cli)
- Various APIs in Rust (actix-web)
- Realisation of a Rust client lib compatible with Android, iOS and Web Assembly
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Education
- Master in Information TechnologyEPITECH Paris2018Ecole d'expertise informatique française en 5 ans avec professionnalisation, échange en Corée du Sud et projet de fin d'études.
- Specialization in video games, simulations and 3D modeling / OpenGLKeimyung University, Daegu South Korea2017Pendant un an j'ai été formé en Corée du sud sur Unity3D, 3Dsmax, les notions UI/UX et à la VR. J'ai également reçu des apprentisages bas niveau sur le traitement d'images et la base de l'affichage de modèles 3D à l'aide d'OpenGL