About Fabrice
Senior Game Artist & Tech Art | Full Graphics Pipeline
Main Skills
- Concept Art & Illustration:Creation of visual research, roughs, characters, environments, and props. I lay the foundation for your art direction before production.
- UI/UX Design:Design of clear, ergonomic, and readable interfaces in Figma/Photoshop, entirely conceived for player comfort and adapted to your gameplay constraints.
- 3D Production & Texturing:Optimized modeling (Blender/ZBrush) and texturing (Substance/3D Coat) for performance, in Stylized Handpaint or PBR style.
- Engine Integration (Tech Art):Zero friction with your developers. I integrate my own assets, manage Git, configure Shader Graphs, Lighting, and overall optimization (draw calls, textures).
Tools
Projects Completed/In Progress:
English
Fluent
French
Native or bilingual
Experience
- 3NAHana MMORPGNovember 2025 - May 2026 (6 months)My mission is to create the art direction from scratch, design the environments as well as the concept art (characters & props) and other 2D assets useful for the project (communication).
- The SmartMouvThe Fallen EtherVIDEO GAMES AND ANIMATIONApril 2025 - Today (1 year and 4 months)Hyères, FranceI established the art direction, created concept art for the units, scenery, and Player Interface, a splash screen illustration, as well as a logo + app iconThe bulk of the work was the giant fantasy world map (15000x15000px).And finally, the creation of a trailer of about 2 minutes using all available resources.
- Club SandwichSHUFFLE TACTICSVIDEO GAMES AND ANIMATIONApril 2024 - January 2025 (9 months)Hyères, FranceI played the role of game artist where my main tasks were to create 3D props for several environments. I designed several concept arts to ensure I was in line with the request, integrated everything on Unity 3D to manage camera shots, lighting adjustments, and some VFX.
Reviews
Recommendations
These freelancer profiles also match your criteria
Agatha Frydrych
Backend Java Software Engineer
4.7
(3)
2
Baptiste Duhen
Fullstack developer
4.6
(4)
5
Amed Hamou
Senior Lead Developer
4
(2)
7
Audrey Champion
Web developer
4.3
(3)
4
Education
- Video Game Technician (2D/3D Graphics section)Créajeux, Video Game Industry School, in Nîmes2016Formation en 3 ans pour devenir, avant tout, un technicien dans le domaine du jeux-vidéo. J'ai appris la 2D (Digital paiting principalement) et la 3D (Real-time, low et high poly, textures simple et next-gen puis l'intégration moteur)
- Professional Baccalaureate in Crafts and Art Professions (Communication option)CFC Châteaurenard2013Formation sur la PAO (Photoshop, Illustrator, InDesign) Réalisation de plusieurs stages dans différentes entreprises dans le domaine de la publicité (4 en tout)