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Fabrice Loubet Dit GajolFL

Fabrice Loubet Dit Gajol

Game designer

€450/day
Tourcoing, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Fabrice

Hello,

Passionate about the world of games since my youth, I transitioned from the IT field to the video game industry in 2007.

I have held the positions of game designer, narrative designer, and lead game designer on primarily MMORPG projects, in addition to participating in the design of games in various genres and universes for PC, console, and mobile.
Combined with constant market monitoring, this gives me a broad and up-to-date vision of the market and genres.

Co-founder of the young studio Faefolks, I know the challenges faced by independent studios, which is why I offer my skills regardless of the size and ambition of your project.

Rigorous, I am as comfortable working autonomously as part of a team, both in person and remotely, so I can easily adapt according to your structure and needs.

My favorite genres are MMORPGs, tactical RPGs, hack'n slash, open worlds, roguelike/roguelite in general, and tower defense.
However, I am constantly looking for new challenges, so whatever your project, do not hesitate to contact me.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • PLAINE IMAGES, EuraCreative
    Project Manager
    VIDEO GAMES AND ANIMATION
    October 2022 - Today (3 years and 8 months)
    Tourcoing, France
    Experience:
    • Project pitches
    • Recruitment of collaborators
    • Grant application preparation
    • Funding application preparation

    Main achievements:
    • High concept and pre-production of a solo roguelike deckbuilder video game
    • High concept for several games in different genres (cozy game, tactical RPG, management game, etc.)
    • Business plan
    Pitch Deck Game design Pre-production Video games
  • Celsius Online, Jeux vidéo,
    Senior Game Designer – Various Projects
    VIDEO GAMES AND ANIMATION
    March 2021 - August 2022 (1 year and 6 months)
    Rue de Paris, Tourcoing, France
    Experience:
    • Autonomous design on numerous pre-productions
    • Production consulting

    Main achievements:
    • Event improvements for the game Renaissance Kingdoms
    • Design of systems (progression, groups, anti-cheat) for the mobile version of the game Loups-Garous de Thiercelieux
    • High concept for the Missing Parts experience on The Sandbox metaverse
    • High concept, pre-production, consulting on unannounced projects
    Game design Pre-production Video games Autonomy
  • ANKAMA, Création numérique,
    Lead Game Designer – MMORPG
    July 2018 - February 2021 (2 years and 8 months)
    Roubaix, France
    Experience
    • Simultaneous management of multiple projects (Dofus + derivatives Touch, Donjon, Unity)
    • Team management (7 game designers)
    • Task organization with other teams
    • Guarantee of project vision
    • Design of new features

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Education

  • Master's Degree in Video Game Design
    ISART DIGITAL
    2008
    Diplôme de Maîtrise en conception de jeux vidéo
  • IT Systems and Network Administrator
    Cross Institute
    2005
    Administrateur systèmes et réseaux informatiques

Skill set

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