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Ester Sanchez De VeraES

Ester Sanchez De Vera

XR & iOS Developer

€450/day
Madrid, ES
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Ester

I am Ester, an expert XR and iOS developer with over 20 years of programming experience.

I help studios and companies create immersive experiences for Meta Quest and Apple Vision Pro, as well as iOS apps with a practical approach, attention to detail, and real knowledge of the publishing processes on different stores.

I develop with Unity, Swift, and SwiftUI, and can cover everything from prototyping to launch, including SDK integration, optimization, and publishing on the Meta Store or App Store.

I also offer technical consulting for teams that need guidance in XR or cross-platform porting (Meta Quest, PlayStation, Xbox, Switch, Steam).

If you are looking for a professional who understands both the technical and product aspects, and can help you bring your project to production with guarantees, you are in the right place.
  • Spanish

    Native or bilingual

  • English

    Fluent

  • Japanese

    Conversational

  • Dutch

    Conversational

Remote only
Primarily works remotely

Experience

  • Resistance Studio
    Founder & CEO
    December 2017 - Today (8 years and 8 months)
    I lead Resistance Studio, an independent game development company specializing in XR and multi-platform publishing. As CEO, I combine technical leadership with creative direction, managing projects from concept to commercial release.

    Focus Areas:
    - XR Development
    - Mentorship and consulting for indie teams
    - Console porting & publishing strategy
    - Indie studio leadership & project management

    Key Achievements:
    Shipped 3 commercial titles across PlayStation, Nintendo Switch, Xbox,
    Steam, and Meta Quest.
    - Garden Haven — Cozy MR game incubated with support from Meta’s Oculus
    Start program, bringing mixed reality gardening to life.
    - Fix it Fast! — VR home repair game published on Meta Quest Store, winner
    of the European Videogames Night pitch competition at Gamescom.
    - Pushy and Pully in Blockland — Multi-platform cooperative arcade game
    released on Steam, Switch, PlayStation, Xbox, and PlayStation Vita.

    Recognition & Awards:
    - Devcom Indie Expo Audience Award (2019)
    - Madrid Otaku Indie Expo Audience Award (2022)
    - Indie Prize Europe — Best Family Game (2019)
    - Selected for SpielFabrique European Videogame Accelerator, Madrid in
    Game and Level Up accelerators.




    VR Unity 3D Mixed Reality XR
  • Audicin
    CTO & Lead iOS Developer
    September 2023 - July 2024 (10 months)
    As CTO and Lead iOS Developer at Audicin, I was responsible for leading the
    technical strategy and development of the company’s MVP. My role combined
    technical leadership, software development and strategic decision-making to
    ensure a successful product launch.

    Key Responsabilities
    - Built and led a cross-functional development team, including backend,
    Android, and iOS developers, to develop the MVP.
    - Developed and released the iOS app on the App Store, ensuring a smooth
    and optimized user experience.
    - Implemented analytics and statitcs to track user behavior, enabling data-
    driven improvements to the app.
    - Provided technical consulting and guidance, ensuring best-practices across
    mobile and backend development.

    Through a hands-on approach and strong leadership, I ensured the technical
    success of Audicin’s product while maintaining high-quality standards and
    efficient workflows.
    iOS Development Swift SwiftUI Cross-functional Team Leadership Git
  • BUX
    Senior iOS developer
    May 2017 - November 2017 (6 months)
    Amsterdam Metropolitan Area, Netherlands
    As a Senior iOS Developer, I played a key role in improving the BUX app’s
    performance, reliability, and maintainability. Focused on modernizing the
    codebase, improving quality, and enhancing testability, ensuring long-term
    scalability and efficiency.

    My work contributed to a more stable, efficient, and maintainable iOS
    application, allowing the team to iterate faster and with greater confidence.


    - Developed and maintained the iOS app using Swift, refactoring legacy Obj-C
    classes for improved readability and performance.
    - Implemented Automated Testing using XCTest, increasing test coverage and
    preventing regressions.
    - Integrated Unit Tests into the CI pipeline, ensuring robust and reliable
    deployments.
    - Followed git best practices (feature branches, code reviews, clean commit
    history) to maintain high-quality code standards.
    iOS Development Swift XCTest Jenkins Git

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Education

  • Technical School of Computer Engineering Management
    Technical School of Computer Engineering Management - Polytechnic University of Madrid
    2009

Certifications

  • IBM Certified Solution Designer - Object Oriented Analysis and Design, vUML 2
    IBM
    2009
    Data analysis UML Object Oriented Programming
  • Certificate in Advanced English
    Cambridge University
    2006
    English

Skill set

Categories