You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Eric BeetsEB

Eric Beets

2d/3d Developer - AR / VR / MR - Unity - OpenGL

€600/day
Pessac, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Eric

I am a Senior 3D Developer with 19 years of experience specializing in Augmented Reality, Virtual Reality, and Mixed Reality and based near Bordeaux. My expertise covers multiple fields including 3D Real Time Rendering, Computer Vision, and Image Processing. With a strong background in these technologies, I am dedicated to creating innovative and immersive experiences in the AR, VR, and XR space.

I am a Senior 3D Developer with 19 years of experience specializing in Augmented Reality, Virtual Reality, and Mixed Reality and based near Bordeaux. My expertise spans multiple fields including 3D Real Time Rendering, Computer Vision, and Image Processing.
With a strong background in these technologies, I am dedicated to creating innovative and immersive experiences in the AR, VR, and XR space.

Skill Stack / Skills:
  • Fields : 3D Rendering, Computer Vision, Image Processing, Augmented Reality, Virtual Reality, Mixed Reality
  • Softs : Unity, Blender, 3DsMax, Maya, MatLab, SciLab, Gimp, OpenOffice, Dia

  • Language : C, C++, C#, Html, Php, Python, Swig, LaTex
  • FrameWork : Glsl, OpenGL, GlSl, OpenCV, OpenGL, Ogre3D, SDL, ODE, FFmpeg, Collada
  • GUI : QT, Gtk, wxWidget, MFC
  • IDE : Vim, Visual C++
  • Versionning : SVN, Git
  • OS : Linux (Debian), Windows, MacOS, Android, iOS
  • English

    Fluent

  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Opuscope
    Senior Lead Dev3D
    TECH
    December 2019 - December 2023 (4 years)
    Pessac, France
    ⋄ Software architecture, technical Lead (5 people), Mentoring (2 people)
    - Minsar: no-code application in virtual and augmented reality
    - Mappn: social network application of geolocation in 3d and augmented reality
    ⋄ Optimization of real-time 3D rendering
    ⋄ Native Unity plugins (asynchronous texture loading in C++)
    ⋄ Unity Frameworks (GLTF loading, Rendering, Toolings)
    ⋄ Third-party project based on BabylonJS and BabylonNative frameworks
    ⋄ Integration and development of 3D map framework (Map SDK)
    Unity 3D CMake OpenGL ES C/C++ C# Developer Babylon.js
  • Marebiz
    Co-Founder/CTO
    TECH
    December 2017 - December 2018 (1 year)
    Paris, France
    Solutions development around and for AR, VR and MR
    Unity 3D Glsl C#
  • AUGMENT
    Lead 3D Engineer
    TECH
    April 2013 - September 2017 (4 years and 5 months)
    Paris, France
    - Write & Optimize the 3D Engine
    -> internal scene graph
    -> rendering on mobile devices :
    GLSL shaders dynamic factory, texture adaptation, ...
    - In charge of the 3D workflow
    - Develop the Augment Desktop application allow to the users to visualize, configure and prepare the models materials, interactive scenario, ...
    C++ OpenGL Glsl iOS Android

Recommendations

Be the first to recommend Eric

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • DEUG
    Université de La Rochelle
    2001
    Informatique et Mathématiques Appliquées
  • Licence
    Université de La Rochelle
    2002
    Informatique et Mathématiques Appliquées

Skill set

Categories