About Eric
- Fields : 3D Rendering, Computer Vision, Image Processing, Augmented Reality, Virtual Reality, Mixed Reality
- Softs : Unity, Blender, 3DsMax, Maya, MatLab, SciLab, Gimp, OpenOffice, Dia
- Language : C, C++, C#, Html, Php, Python, Swig, LaTex
- FrameWork : Glsl, OpenGL, GlSl, OpenCV, OpenGL, Ogre3D, SDL, ODE, FFmpeg, Collada
- GUI : QT, Gtk, wxWidget, MFC
- IDE : Vim, Visual C++
- Versionning : SVN, Git
- OS : Linux (Debian), Windows, MacOS, Android, iOS
English
Fluent
French
Native or bilingual
Experience
- OpuscopeSenior Lead Dev3DTECHDecember 2019 - December 2023 (4 years)Pessac, France⋄ Software architecture, technical Lead (5 people), Mentoring (2 people)- Minsar: no-code application in virtual and augmented reality- Mappn: social network application of geolocation in 3d and augmented reality⋄ Optimization of real-time 3D rendering⋄ Native Unity plugins (asynchronous texture loading in C++)⋄ Unity Frameworks (GLTF loading, Rendering, Toolings)⋄ Third-party project based on BabylonJS and BabylonNative frameworks⋄ Integration and development of 3D map framework (Map SDK)
- MarebizCo-Founder/CTOTECHDecember 2017 - December 2018 (1 year)Paris, FranceSolutions development around and for AR, VR and MR
- AUGMENTLead 3D EngineerTECHApril 2013 - September 2017 (4 years and 5 months)Paris, France- Write & Optimize the 3D Engine-> internal scene graph-> rendering on mobile devices :GLSL shaders dynamic factory, texture adaptation, ...- In charge of the 3D workflow- Develop the Augment Desktop application allow to the users to visualize, configure and prepare the models materials, interactive scenario, ...
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Education
- DEUGUniversité de La Rochelle2001Informatique et Mathématiques Appliquées
- LicenceUniversité de La Rochelle2002Informatique et Mathématiques Appliquées