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Enzo PoliEP

Enzo Poli

Game Designer – Game Feel Programmer

€200/day
Manosque, FR
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Enzo

I build games that feel right!

Every jump, every impact, every movement must make sense.
A mechanic shouldn't just work: **it must be fluid, responsive, and intentional**.
In a word,JUICY!

Specializing in everything related toplayer controlsand theirfeel**, I help **teams and individualstransform their ideas into **impactful game experiences**, through the following services:
  • Rapid prototypingof features and mechanics
  • Consultingon game feel and balancing
  • QAwith detailed and actionable feedback
  • Cleardocumentationfor your projects

If you have a project in progress, a mechanic to validate, or need an outside perspective,I am availableto discuss it anytime!
I look forward to collaborating with **you**!
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Manosque (up to 40km)

Experience

  • Privateer Productions
    Unity Developer
    VIDEO GAMES AND ANIMATION
    August 2025 - September 2025 (1 month)
    Manosque, France
    Development of a grid navigation system in a 3D environment for a turn-based RPG, the game's central system designed to be both scalable and extensible.

    The system managed several types of entities with distinct behaviors and included comprehensive debugging and visualization tools. It was also accompanied by a turn-based system. Designed to work in tandem with the navigation system, it also needed to remain usable independently of that context.
    Unity 3D C# Documentation
  • LOULOU ACADEMY
    Game Designer - Unity Developer
    VIDEO GAMES AND ANIMATION
    September 2024 - November 2024 (2 months)
    Paris, France
    Development of an Educational mini-game inspired by Fruit Ninja for the Loulou Academy application for my Validation of Studies Internship.

    I covered all stages of the development of my mini-game, from conceptualization to full development, including prototyping and presenting the project to my lead for validation.
    Prototyping Unity 3D C# Documentation Mockup
  • Brassart
    IMPROV
    VIDEO GAMES AND ANIMATION
    April 2024 - June 2024 (2 months)
    Aix-en-Provence, France
    2D Platformer created entirely independently on Godot. The game offers commentary on the personal improvement process implemented directly into its gameplay mechanics. The player must choose between improving directly or hindering their double, which serves as their objective in each playthrough.
    Godot Prototyping Level Design Documentation

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Education

  • Bachelor in Game Design
    BRASSART: School of Creative Arts.
    2024

Skill set

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