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Elie BuglioneEB

Elie Buglione

game designer & unity developer

€500/day
1 project
Montpellier, FR
8-15 years

Average response time: 12 hours

Freelancer profile translated to English.
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About Elie

I help people creating their game to go from idea to a publisher-fundable prototype.

Freelance for 8 years, independent developer, creative director, game designer, and co-manager of the studio Duper (latest game Day of the Shell, 2025, PC/consoles), I am involved in the creative, technical, and business aspects of projects.

I have worked on PC/consoles, VR, and mobile, with teams and publishers.

Here's how I work:

1) Introduction and first meeting (free) to present your project, your questions, and establish your needs.

2) If I'm the right person to meet those expectations, we establish deadlines, technical specifications, etc.
Otherwise, I often have someone to recommend.

3) Mission with follow-up and feedback according to your wishes.

Looking forward to meeting you,

Elie
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Duper Games
    Creative Director and Co-founder
    VIDEO GAMES AND ANIMATION
    January 2023 - Today (3 years and 5 months)
    Montpellier, France
    Co-founder of the studio Duper Games and creative director on Day of the Shell (PC/Steam, 2025, published by Goblinz)
    - Creative direction and game design of a roguelike / turn-based tactics game
    - Project supervision and publisher relations (from pitch to release)
    - Communication and collaboration with all departments (systems, development, art, sound, production)
    - Post-launch monitoring and transition to subsequent projects
    Game design Unity 3D Creative strategy and Creative direction Project management Creative direction
  • Sacrebleu Productions
    Technical Producer and VR Technical Designer
    FILM AND AV
    September 2022 - Today (3 years and 9 months)
    Montpellier, France
    Supervision of VR projects on the technical side and development of VR prototypes on Unity for Sacrebleu Productions:
    - Prototyping of Ito No Meiku by Boris Labbé on Unity (2025)
    - Regular follow-up with beginner to experienced artists, technical and creative advice
    - Planning, technical advice, audits, and regular reports to production
    Virtual reality Prototype Unity 3D Producing Oculus
  • Coven
    Technical Support
    VIDEO GAMES AND ANIMATION
    November 2022 - May 2024 (1 year and 6 months)
    Montpellier, France
    On the game Masters of Light (produced by Coven and Meta):
    - Unity project architecture monitoring (from project start to ship)
    - Communication link between the development team (Albion) and the creative direction (Coven)
    - Preparation of a project handover process from one technical team to another
    Unity 3D Video games C# Virtual reality

Reviews

5.0

Out of 1 rating

M

Maxime

Delfox

Reviewed on 4/1/2019

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Education

  • Master Game Design & Management
    Supinfogame RUBIKA
    2017
    * Réalisation de projets de jeu vidéo * Conception d'un système de jeu * Conception du level design * Rédaction de documents techniques * Présentations de projets * Management en méthodes agiles

Certifications

  • Master Game Design & Management
    Supinfogame RUBIKA, Valenciennes
    2017

Skill set

Categories